Like others have said, the archer is broken. I'm a level 30 archer, and it's pointless to even try against the uniques just on island 2. I have to restart with the warrior to have a chance at the hard badge and at this point, it just isn't worth it.
these are pretty good kids' games. But like others have said--by number 7, we should be starting to see some new ideas, like what epic battle fantasy did. A real map, some open world stuff, longer bigger puzzles.
great game. challenging but not too frustrating. Perfect balance. Only issue is the later multi-party battles are sometimes really luck-based. But outside of that, amazing work.
sigh...well, I guess it was finally time to pick up this easy badge I had been avoiding. Quick tip: the last closer comes at the end of the 7th day. Just gut it out 'til then.
so, there's a big imbalance here. The game is easy to beat, because zombies do little damage and even early guns stand up OK to the horde. But the survivor deaths are ridiculous. My survivors are routinely getting savaged with 73% survival chance. Morale is permanently at zero. The game would be balanced better if zombies were more dangerous, but survivors hardier and more successful.
the search survivor function is seriously broken. They're constantly getting massacred at 35% evasion 80% survival. Then no good searchers left, no better guns, it's a downward spiral.
i'll second what many others have said. On level 5, the slow mo after one action makes the next immediate action fail. This game is hard enough as is without dealing with control problems.