You don't wanna pay? That's okay, he doesn't need your money. Go ahead and pay four times as much for your average console title and bitch about how little the industry changes.
The game loads quickly for me, but the sheer number of objects at once makes it lag, and my computer runs most games with no problems at all.
Still adorable, though.
Man oh man, those coin-collecting and ship-exploding sound effects make the compulsive part of my brain tingle like fun!
But yeah, the coins need to be made visibly dimmer so we can see the bullets. Maybe have them slowly fade over time?
Requiring dungeon exploration to get building materials is dumb and arbitrary. I can buy a freaking axe and chop down a tree myself, thank you very much. You can't just say that 'all the skills are useful' if you are going to require players to actively build their character toward combat.
A very pretty game, simple and mostly elegant. I say mostly because, well, I would have liked more feedback when I'm in a hidden tunnel (when I can't see the overground areas anymore, I could be walking into a wall for a solid minute without realizing that I'm not moving), and the final boss is kind of a dick move. There isn't any effective strategy for it besides circling the room and hoping it doesn't appear next to you this time.
The "puzzles" are really just logical bottlenecks, the enemies and environment do next to nothing (why have a health bar if it's near impossible to die?), and the white-text story is just a transparent allegory for gaining confidence over self-doubt, which the three themes of science, nature, and supernatural have little actual bearing on. You wanted to be Braid, but it's all just fluff. There aren't any real bugs that I could find, though. 2/5
Nice visuals and lots of charm, but the control scheme feels like it would be better suited to an iPhone or something else with a touchscreen. Having to stop and pick up my mouse mid-movement was cumbersome.