After story mode, sewer level goes on forever... Like, I have no abilities or guns. Just stuck down there with the dead guy... alone. Creepy. So then I tried the junkyard area and finished it without any real difficulty and after winning, it freezes... every time. -.- So, only story mode is actually playable and kongpanions are tacked on to create buzz. 2/5 as I know better could've been done.
I liked the game until I hit a level which couldn't be completed because there was no path forward. Literally, on the third level of the dungeon, the section with the only stairs available leading anywhere but the start was walled off completely.
These controls are so incredibly convoluted. There's no real purpose to having mouse controls, where one could press the space bar or Z or whatever. Also disturbs me the character can walk just as quickly backward as forward.
"Music toggle" in game shuts off all sound. Thus using M is somewhat misleading. No way to skip the dialogue box entirely on levels when grinding for gear. (Seriously, there should be a checkbox for this.) Badges that have no point except badges. Too cheap to throw some fake money to the player for achievements? And same repetitive formula? 2/5
Online games shouldn't need anything outside of standard browser equipment. This is a flash game portal not one for your proprietary junkware that's for a single platform. -- 1/5
Tried redesigning the workspace while they were working. Now one guy is stuck, his build partner is stuck in pre-production hogging the table and preventing any new game creation. This is a GAME BREAKING bug.
I beat the entire thing using only the initial units. O_o All the other units took forever to spawn and sucked. Never built turrets, because they did nothing half the time. Never used support, because it did nothing. Just spammed the initial units at their max level.
@Ardagan: It's a top-down scroller style game (describes movement/navigation style) in the shooter genre (describes action style) AKA a top-down shooter. It's shooter sub-genre is bullet hell.
Don't like it because of the moving platforms alone. You shouldn't have to continue to walk on them and they shouldn't just appear at the beginning and vanish at the end. Makes the whole thing more difficult in a way that's just a reflection of sloppy programming. (Go on, just tell me you couldn't run the animation on those in reverse once it reaches the end instead of just looping it.)
Wow... The entire game beaten with the first character by simply strategically using his greater power to overwhelm the enemy forces... I mean, since all of the other characters seem to only have ridiculous defensive capabilities really.
bug fixed, finish a level and you will get your badge :P