Not exactly good detail. You could have gone way in depth by telling the exact percentages and stuff of the stats (yes I know them), make a strategy guide like I did in the forum etc. However, it's not bad, telling the basics. 3/5
The battle wouldn't take nearly as long if my units weren't dumb and when the enemy came just keep shooting the building. If they shoot the units then the buildings, I'd be able to mass a way bigger army, and win way quicker. Can we at least have some sort of basic control? (Retreat, Attack, Stop)
Hard is retarded, when you know what your doing, all ti comes down to is dragging quick. On Gate 9, I can't beat it cause it always ends before I can place my last 1~2 pieces. Can you add something like if your holding a piece 3 more seconds so you can place it?
It's fun, but it starts to get repititive. Maybe if you make a sequel, put some surprises every level to keep things interesting. For eg, maybe just do a normal description, saying defeat the enemy cause they're opposing us or something. Then as your taking ground and winning, suddenly enemy comes out with FLYING Units and suddenly the Captain says "What the hell~! We're researching it right now, just don't die for a bit" and you have to last for a few minutes then you get new upgrades in addition to the ground upgrades, now there's flying upgrades which is an airport and you can choose a Plating for the Aircraft and Weapons - has to be plating, possibly default weapon if no weapon. So in a sequel, maybe you can put in Flying and Vehicle upgrades. Also, some more strategetic maps. Like say there's a tunnel and a hill. Say every unit alternates, and it says which path it's taking when spawning. Hill would be ideal for snipers, but die from air easily. 3/5, Good Concept, Bad Execution.
I have 2500 Skill Points, mind some upgrades like "Slow Motion for 500 Skill Points and 700, 800, 1000 for Slow Motion power upgrades (High Speeds = Luck)" and also like "Ice Gloves = more Ice, less bush - achievements!"
I reckon this could have an added feature of Endless Mode. I imagine this could easily turn into an RPG where you lvl up and fight monsters around...but chuck out the items! No one wants to walk around buying stuff...they want action, how about just battles everywhere on a big map? And as you move enemies attack and stuff.
Needs a reset skill button. Also maybe a special 0.5x Speed upgrade for 1000 Skill Points once you reach 50MPH+ cuase then it gets luck based. (Yes, i've got loads of skill points)