"Border Guards, there's a guy flying high in the air using a wooden catapult, buying upgrades illegally from the black market and trying to escape being caught for hijacking a mule. We've come on up with a good defensive plan to oppose this threat to international security. Firstly, stand at your location and shoot at him so his clothes fall off. Don't follow him, wait for other Border Guards to kill him. Let him upgrade, we're too awesome that no matter how many upgrades he buys we can stop him. Don't take away our Practice Targets, 10 gold from the mafia is nothing. Also, don't access the Armory for the Laser Cannon v13 Laser Targetting Blaster, the Ak43v.5 Evolved or the Star Annihiliator. You should be glad your not using your old knives your usual, you've been issued a Glock. Now get into positions, spread yourself out along 100,000 miles, and stand there for as long as it takes. Eliminate the Target!" *Get through the border* "That bastard was a rising bollard!"
A bit of a colour guide for those of you who say that you can't see any colour: Beginning Speed: Dark Gray. As you get faster, gray gets lighter and lighter until its like white. At 35 MPH you start seeing colour in the game, faintly. As you reach around 40-45 MPH, the ground colour is pretty much solid. As you keep running, the sky's colour starts becoming less faint, but still quite faint. At 60 MPH, the colour is pretty much full. As you run faster and faster, it becomes Coloured Mode.
Starts off a bit slow but once you get a bit of acceleration upgrade then your off! Zooming through the land, jumping pieces of scrubs, that's what I'm talking about! Man! If I was in a fantasy land totally made of floating pillars and erratic colours, I'd stay there forever! 4/5
Well, very nice twist on TD. It's a decent idea, but gets repetitive after a while and kinda buggy. 3.5/5. If you fix those bugs and put like more harder enemies such as ones that are sneaky and switch lanes sometimes or possibly some that "warp" back 1 square after attacking you - low dmg but very hard to kill with melee since they keep warping back and dodging your attacks. Also, possibly make the enemies get stronger as time passes, so the same elves from lv 1 at lv 10 are stronger - but every lv you can upgrade some units or something so that you match the opponent a bit. I can see this becoming a massive Multiplayer with a big battlefield and 3 v 3 and stuff - each player controls a part of the map and have to work together to protect each other - stuff like Gun Dwarfs that hit downwards and upwards would help. Well, not bad game, but could do better.
Surprisingly, I actually believe PuffinOfPoseidon about what his Kitten said about walking across the keyboard. The lvs were way too easy. The original Shifts were way better...
Battles are poorly thought out. In my opinion, the only thing that matters is Melee or Ranged. HP doesn't matter. All you need to do is run around in a circle, shooting the ranged first then the melee. No skill needed, just takes a long time. Oh yeah, and spamming a 15 dmg per lv Spell everytime you can. Please make it more difficult/not just running around in a circle.
I really don't get what's so hard about the Toads. With an assassin and shaman, I beat them easily. What you need to know is 1) The more totems they have, the stronger they get so your priority is to destroy the totems everytime they summon it. 2) If one of the toads die, the other dies as well, so focus on one. From this info, the strategy for Toads is killing the Totems, then killing 1 Toad.
In my opinion, the bosses were quite easy except for one of them. The first boss was a breeze. Second Boss took time but was quite easy. Third Boss was simple, just smash the totems when they summon them then kill one of the toads - they both die if one of them die. The Fourth boss was just ridiculous. Speed Up, Stun and Sleep makes it a lot harder than any other boss. Final was easy as well. Maybe you should change the difficulty of bosses in your next game so it follows not a erratic hard easy hard easy kinda thing.
Wow, when I bought the Tryclone I thought it was going to be the first 3D Tower I've ever seen and the monsters would be so realistic. Turns out it was just a 2D game. :( Well, still not bad for a TD, 4/5