The 1000 points should be medium and hard impossible. This game goes from difficult to very difficult by 500 points. There were many times several dice fell with not enough space between each one to avoid it and not enough time to run out of the way.
I like how in the defense game you don't have to level the units making the game difficult to balance between leveling and unit number. I would however like to see defense structures, like barricades, bunkers maybe, and walls to force choke points. Also if units could gain veteran status that could either give them more damage, health, or even points to choose a stat you want to upgrade (Rate of Fire, damage, etc.) or even a new name when you scroll over them to make the player feel special.
Interesting, third level was irritating as you had to spam the one dude and one hunter made it's way through my defense on the far left and ate my entire line of troops.
Really love the game, the only thing I would like to see added would be a way to reset skills, perhaps at the cost of a level? Just so that you aren't throwing points around mindlessly and it beats having to relevel. I like the level cap where it is, any higher and you'd need to add length to the talent trees or you'd get crazy damage and the like maxing out everything
Great game, only dislikes is the crashing system and the fact the military pretty much say "Brain eating zombies? Screw em! We have a civilian trying to save his life to deal with"
Nice concept, horrible execution. Something like this should be simply for fun, very little challenge involved. The moment you add a time to it, it becomes overwhelming and exceptionally challenging and not entertaining for casual play. The normal levels aren't bad but the boss levels that require almost precise timing is just to tedious for no reward seperate from other levels. 2/5
Add a button to pause or upgrade without having to click and the ability to scroll on the Y axis as well. Too many time my ships went off screen and followed, the enemies simply building up off screen.
Great game but there is so much wrong with it. For example, playing goblin madness on epic, going fine and slow. Titan dragon has to stop every half a centimeter to wipe out the one imp ahead of him, turning around half the time to get the one he missed, even though it dies before he can attack. Near the end, the titan is near the castle and I'm taking it down with base units and heroes. Five black imps run out, go to use invincibility, front line is wiped out because of the cast time and there is no timer to let me know when the remainders will die then. Black imps get to my dragon, surprise surprise, he's turned around and gets killed. Then I lose after a good half hour of work and I can't organize anyone that's left because they've spread out even though I've told them to fall back but didn't stay put. Def needs speed up, need a way to keep troops on track and facing a particular direction and keep them from splitting up.
Regardless of whether or not it's ripped off of anything its a nice relaxing game and is executed well. Besides if this is a rip off of Auditorium than ever tower defense game is a rip off of a previous one and if that's how you're rating the game than we should no longer have TD games since they'd all be 2/5
Frustrating to say the least. Your own guys get in the way but if you hope to shorten the length of the levels you need them. Your own character is beyond weak. Stepped out of a tower to help troops bring back the flag, a poison arrow and a regular hit him right away and lost, after ten minutes into a battle. I respect friendly fire in certain games but here it's just flat out annoying since the enemies don't seem to have to worry about it.
A good solid original game and very nice artwork and great quotes. As for the game itself it is a bit laking in entertainment, everything else however was great. There just simply wasn't anything motivating me to get flawless on the levels or finish hardcore. Game froze up on me at a certain level, still 4/5 however for originality and artwork.
More unit controls, like hold their ground. Most of the time they'll advance half way across the stage on their own. Also control which direction they can attack, half the time my lord of fire goes back and forth like a tard trying to get a couple of imps
Got too frustrated to finished, highest at 90%. Mainly since everytime I was on track to get there I'd literally hit 4 birds and 2 red bugs stacked on each other.