Not sure why "Screen of Death" would not end my opponent's turn IMMEDIATELY, given that it says that on the card. I am playing against the Beastmen in this new issue and when it plays the three card attack, my "screen of death" activates, stops the second attack, then the third attack comes through. Ridiculous.
The layout needs some editing. A zoom out function is a necessity. Other than that I think this is a great idea and it seems like you are working diligently to tweak the game. Keep it up.
So I am fighting the stupid clown and SOMEHOW he keeps having cards added to his deck as I damage him... is this part of the challenge or what? I deal 10... he takes 6 and gains 2 cards... that makes NO F-ING SENSE!
Fourth puzzle in and this is just way too easy at first, then hard, because there is no way to discern a correct pattern. I have a pattern now which I believe is correct by the rules, but not the exact way you want it. It is sudoku but not as good.
Did a giant zombie just shoot me with a rocket launcher? Yea... probably not going to play this now. No real way to run from a rocket launcher it seems
This game WOULD be great (as everyone is saying) if there were major improvements. Including first and foremost a mini-map. More credits per match (I have played the same stupid match 4 times with very little gain in credits and no winning). I dunno... less frenzy stupid halo killing and more CoD style (pick one!)
Ever wonder why the cure or treasure (or whatever) is in the deepest, darkest, and most monster/demon infested dungeon or cave? Seems like a silly place to keep your valuables...