Just a general bullet hell game comment. The bosses need to be invincible when entering the screen. I shouldn't be able to reduce half of the bosses life before it even sets up and begins the pattern.
While this is fun, by the end of the game I feel like I should be making more money each run than I am. I am spending around 7-8 runs just to get one upgrade...that's a bit much.
One thing I've noticed is in that past it seems that the more you trained, the easier the training games got. Meaning if you upper your flying, you went faster during the flying games. In this one I feel like all of the games are the same speed no matter how high my level...changing that could help a lot.
I usually enjoy maxing out my stats in these to dominate, but good grief that's going to take a long time. I wish the mini-games in this one either gave more levels each time or the max level wasn't so high.
While I like the idea of the game, the only sense of upgrading is very frustrating. If an upgrade game is done right, you can't wait to jump back in. If it's done poorly, you have people dying and saying "I don't want to do this again." I had $20k saved up on day 9 and just ate it, and have no desire to go back through everything again.
Apparently my save was lost. I now see three save slots at levels 34, 12, and 1. My character was around level 48. Clicking on any of these games does nothing. No way I can play through all of this again.
I wish the game wasn't so dependent on spells. I feel like the towers are just slowing them down while I figure out the right spell to cast. A true tower defense game can be won with towers only, instead of some "god" figure throwing down random spells. Still a good game, just not what I was looking for.
Maybe I'm doing something wrong, but it seems like it would take forever to get to rank 20. It seems like you just don't gain enough exp later in the game.
oh right - ok, I thought people would prefer it this way, but I was never exactly sure about it.