This would be manageable on a touch screen but the interface fails for mouse use. My reaction and mouse movement are not fast or precise enough even when i know where and when to click
Well it seems like a good first student try. As mentioned integration with kong is sub-optimal giving scroll bars an allowing the mouse to reappear off the side. Having a key (clearly labeled) to have the mouse reappear woudl be much better. As far as game play itself, there was only one thing to do, and then you can escape so Rube Goldberg it's not. As much as the mouse focus problem is annoying the environment interaction weren't terrible. Work or collaborate with someone on level design to make improvements.
I've played for 6 days and got to the point where I had 5 rares (obtained with a lot of luck) and was able to win pvp battles in my tier.
I like the casual rpg mechanic with ccg aspects, as well as a nice aesthetic. However, the main game just stalls and a paywall appears. (the story is bare bones but it’s is a ccg)
It appears actually grinding for experience has little effect on character stats while finding a next level card will always be better. That might be fine if you had 20 tiers of cards and could easily find them but with only a few tiers you have to have EP cards or higher to advance at all. Getting those EP or L cards is almost completely blocked without spending lots of cash. Logging in every day for months to get daily rewards with almost no advancement doesn't look appealing. All other mechanisms are setup to require an unconscionably immense amount of grinding. In short the experience curve bends up far to sharply to keep any kind of Free to play player base.
I like these type of games but the control scheme is terrible. How about keyboard movement and mouse targeting? or just keyboard movement at least? The coin collection while managing movement to dodge incoming fire presents conflicting needs, that make the game frustrating. To resolve this altering controls and making coin pickup automatic would be ideal.
Great idea if a bit fast twitch for me. I wish i could see farther so i don't get instakilled from off screen, and the explosions should have less range. Make things a little more dodgeable and it would be awesome.
Unfortunately, the fullscreen on kongregate is forbidden, you can try it on NG or sponsor site... or download the game swf on your local computer. Thank you!
next bug--> again black screen after mining iron in lower mine level
SyntaxError: JSON.parse: end of data after property name when ':' was expected at line 130 column 32 of the JSON data
on firefox
Hi!
Ups, I will check it and upload a hotfix probably, since that sounds bad. Thanks for raising it!
EDIT: Just checked and I can mine on the lower level without issues. If you can reproduce it, could you send me a screenshot for it please? :)
Not sure what happened but got a black screen after a battle and this
[Exception... "Failure" nsresult: "0x80004005 (NS_ERROR_FAILURE)" location: "JS frame :: http://game255732.konggames.com/gamez/0025/5732/live/js/rpg_core.js :: Bitmap.snap :: line 476" data: no]
Otherwise i really like the idea. WASD movement and faster walking would be awesome.
targeted grenades don't mix well with a mouse follow control mechanic. Either an omnidirectional special or keyboard movement controls would have made the experience more enjoyable.
This would be far better if instead of an idle mechanic for resource gathering you gained resources from battles and could either re-fight previous fights with a big reward. The resource from the time warp doesn't scale with what is required.
I absolutely want to love this game but the frustration level if off the charts. I like the variety of challenge, the mechanics, and aesthetics. However, the dependence on getting just the right segments to fall is incredibly frustrating. I highly recommend having an option to play without a move cap, perhaps unlocking the next stage but not being awarded the base star. Alternately maybe being allowed to skip a level using a bonus star from a prior level. Getting stuck for half an hour at a pop because RNG disfavors me is killing this game.
Nice quick puzzler, and i can see it was built for touch screens, so it's unfortunate that keyboard map scrolling could not be enabled. That said a zoom out to see the whole level instead of the free cam would have been much better, as i was constantly clicking about in free cam to see how the puzzles interlocked and it was a lot of extra effort to ensure i didn't waste an item needed later. Just showing more of the map during play would have been better, especially in this desktop port/preview.
Unfortunately, the fullscreen on kongregate is forbidden, you can try it on NG or sponsor site... or download the game swf on your local computer. Thank you!