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DrRed's Comments

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Blockade3D

Play Blockade3D

Jun. 25, 2016

Rating: -4

About time you linked the servers!

hitBox

Play hitBox

Jun. 17, 2016

Rating: 1

This would be manageable on a touch screen but the interface fails for mouse use. My reaction and mouse movement are not fast or precise enough even when i know where and when to click

Supermechs

Play Supermechs

May. 19, 2016

Rating: 0

Let me skip tutorial bits! I hate being hand held!

Strategic Tic-Tac-Toe

Play Strategic Tic-Tac-Toe

May. 13, 2016

Rating: -1

First player advantage is immense here. Without a screw up or multiple mistakes second player can't win.

GoldBerg Escape

Play GoldBerg Escape

Apr. 27, 2016

Rating: 0

Well it seems like a good first student try. As mentioned integration with kong is sub-optimal giving scroll bars an allowing the mouse to reappear off the side. Having a key (clearly labeled) to have the mouse reappear woudl be much better. As far as game play itself, there was only one thing to do, and then you can escape so Rube Goldberg it's not. As much as the mouse focus problem is annoying the environment interaction weren't terrible. Work or collaborate with someone on level design to make improvements.

Evilibrium

Play Evilibrium

Mar. 03, 2016

Rating: 2

I've played for 6 days and got to the point where I had 5 rares (obtained with a lot of luck) and was able to win pvp battles in my tier. I like the casual rpg mechanic with ccg aspects, as well as a nice aesthetic. However, the main game just stalls and a paywall appears. (the story is bare bones but it’s is a ccg) It appears actually grinding for experience has little effect on character stats while finding a next level card will always be better. That might be fine if you had 20 tiers of cards and could easily find them but with only a few tiers you have to have EP cards or higher to advance at all. Getting those EP or L cards is almost completely blocked without spending lots of cash. Logging in every day for months to get daily rewards with almost no advancement doesn't look appealing. All other mechanisms are setup to require an unconscionably immense amount of grinding. In short the experience curve bends up far to sharply to keep any kind of Free to play player base.

Raiders took my dog

Play Raiders took my dog

Feb. 20, 2016

Rating: 0

I like these type of games but the control scheme is terrible. How about keyboard movement and mouse targeting? or just keyboard movement at least? The coin collection while managing movement to dodge incoming fire presents conflicting needs, that make the game frustrating. To resolve this altering controls and making coin pickup automatic would be ideal.

Combatants

Play Combatants

Feb. 11, 2016

Rating: 1

Great idea if a bit fast twitch for me. I wish i could see farther so i don't get instakilled from off screen, and the explosions should have less range. Make things a little more dodgeable and it would be awesome.

Developer response from OlegAntipov

Unfortunately, the fullscreen on kongregate is forbidden, you can try it on NG or sponsor site... or download the game swf on your local computer. Thank you!

Carpe Diem

Play Carpe Diem

Feb. 05, 2016

Rating: 0

next bug--> again black screen after mining iron in lower mine level SyntaxError: JSON.parse: end of data after property name when ':' was expected at line 130 column 32 of the JSON data on firefox

Developer response from Disruption

Hi! Ups, I will check it and upload a hotfix probably, since that sounds bad. Thanks for raising it! EDIT: Just checked and I can mine on the lower level without issues. If you can reproduce it, could you send me a screenshot for it please? :)

Carpe Diem

Play Carpe Diem

Feb. 04, 2016

Rating: 1

Not sure what happened but got a black screen after a battle and this [Exception... "Failure" nsresult: "0x80004005 (NS_ERROR_FAILURE)" location: "JS frame :: http://game255732.konggames.com/gamez/0025/5732/live/js/rpg_core.js :: Bitmap.snap :: line 476" data: no] Otherwise i really like the idea. WASD movement and faster walking would be awesome.

Wrath Of Zombies

Play Wrath Of Zombies

Jan. 05, 2016

Rating: 0

targeted grenades don't mix well with a mouse follow control mechanic. Either an omnidirectional special or keyboard movement controls would have made the experience more enjoyable.

Destination Kepler

Play Destination Kepler

Dec. 24, 2015

Rating: 0

Other game stats are also bugged 0 for research and 0 for total gold

Destination Kepler

Play Destination Kepler

Dec. 24, 2015

Rating: -1

planet descriptions match previous planet

Mobs, Inc.

Play Mobs, Inc.

Dec. 18, 2015

Rating: 12

Someone is abusing the kong tag system. This is not an idle game and should not really be called incremental.

Plangman

Play Plangman

Nov. 18, 2015

Rating: 1

Nice idea. Is their a way to get through level nine without a three block jump? I seem to be stuck in the lower section.

Developer response from vonLeheCreative

If you get stuck, there’s a walkthrough available here: http://plangman.com/walkthrough/

BouncingWorld

Play BouncingWorld

Nov. 05, 2015

Rating: 0

Reverse is not functioning!

UpRising Commanders

Play UpRising Commanders

Nov. 05, 2015

Rating: 0

This would be far better if instead of an idle mechanic for resource gathering you gained resources from battles and could either re-fight previous fights with a big reward. The resource from the time warp doesn't scale with what is required.

Blast Magus

Play Blast Magus

Sep. 11, 2015

Rating: 4

I absolutely want to love this game but the frustration level if off the charts. I like the variety of challenge, the mechanics, and aesthetics. However, the dependence on getting just the right segments to fall is incredibly frustrating. I highly recommend having an option to play without a move cap, perhaps unlocking the next stage but not being awarded the base star. Alternately maybe being allowed to skip a level using a bonus star from a prior level. Getting stuck for half an hour at a pop because RNG disfavors me is killing this game.

Bro Team

Play Bro Team

Aug. 23, 2015

Rating: 1

Nice quick puzzler, and i can see it was built for touch screens, so it's unfortunate that keyboard map scrolling could not be enabled. That said a zoom out to see the whole level instead of the free cam would have been much better, as i was constantly clicking about in free cam to see how the puzzles interlocked and it was a lot of extra effort to ensure i didn't waste an item needed later. Just showing more of the map during play would have been better, especially in this desktop port/preview.

World of the Riddles

Play World of the Riddles

Jul. 21, 2015

Rating: 0

its not clear what will kill you and what will chat with you

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