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Floodshot Galaxy

Play Floodshot Galaxy

Jul. 19, 2015

Rating: 0

Not bad. The scaling of resources received to upgrades purchased needs to be smoothed so that things don't get to repetitive. As an asthetic consideration having parts of the bosses flash as being vulnerable would look nicer than the same pods sticking out the side of each boss.

Developer response from Tensionware

Thank you for your feedback. I will balance those resources a bit better in the next update. As for the esthetic part, I'll need to do some more brainstorming.

Floodshot Galaxy

Play Floodshot Galaxy

Jul. 19, 2015

Rating: 0

start up error message persists

Developer response from Tensionware

It seems to happen only in Firefox at the moment. When I find a solution to this problem, I will update the game.

Ember Kaboom - Sugar Rush

Play Ember Kaboom - Sugar Rush

Jul. 18, 2015

Rating: 1

I can't air jump after bouncing off a spring jelly. Is that a feature or a bug?

Battle for Blood

Play Battle for Blood

Jul. 14, 2015

Rating: 3

Limited number of moves is frustrating. The timed levels were alright but i would much rather have harder levels were i can just keep summoning on all the levels.

Micro Game

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Jul. 12, 2015

Rating: 0

Movement controls are not intuitive. You need some sort of indicator to tell you which side is the front of your tank using this scheme.

Developer response from mudhishcode

Thanks for the feedback, I will make better movement system on my next game.

Sentry Knight Conquest

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Jul. 11, 2015

Rating: 5

Review: Finally a new twin stick shooter! By far my favorite game play style. Having said that the art style is cutesie but consistent with the series. The game play is tight with the capacity to progress on dodging skill along for a while at least until the living bombs overwhelm you. Again the controls are well thought out and i appreciate the option to remap the specials, if only that was added to the save file. Difficulty as levels progress ramps up appropriately with a good variation of enemy styles. Bosses are good if a little weak, especially the second boss. Overall the challenge felt appropriate with easy levels feeling easy and hard levels taking some skill. Thank you myers, wolfe etal. for venturing into a genera where games are all too lacking.

Sentry Knight Conquest

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Jul. 11, 2015

Rating: 0

9:21 In Invasion. nice challange

Sentry Knight Conquest

Play Sentry Knight Conquest

Jul. 11, 2015

Rating: 0

Bugged at second stage of last castle. Boss froze and was unresponsive. with no further spawns at about half damage. The character could move shoot and use abilities. Boss could not be hit.

Pajama Boy 3

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Apr. 29, 2015

Rating: 0

I find the dynamic blocks don't really add to the experience. Other than forcing memorization of a new sequence they don't do much. Except for a few level design tweaks the game play would be the same with all changes already activated

Art Shooter

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Apr. 22, 2015

Rating: 1

Feels like playing on atari.. Easy fixes --> Re-spawn delay is to long, boats in background look like are going to interact, change sprites so they are not in path, improved sound files, slightly slow down bullets, more bullets. Harder fixes would be to alter movement mechanics to make it more fluid, and implement story line and upgrades giving more firepower

Developer response from jazzcreate

Okay, thanks for the feed back and playing! I will take it on board.. and try upgrade soon

Ruthless Pandas

Play Ruthless Pandas

Apr. 22, 2015

Rating: 0

I don't think the level progression is very well balance, especially without the ability to replay levels. It seems to easy to to get stuck dying often with sub par gear if you manage to beat a boss early.

Words are Hard

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Apr. 13, 2015

Rating: 1

buggy, chat is non responsive often

Think Different

Play Think Different

Apr. 02, 2015

Rating: 0

umbrella is to small to coordinate with

Kram Keep

Play Kram Keep

Feb. 23, 2015

Rating: 1

Beatable but not easy. The wall jump climb on the right and the boss are the most frustrating parts. With slow fingers that took quite a while.

Puzzle Fuzz: Idle Stories

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Feb. 06, 2015

Rating: 0

To doru. I agree it makes sense if you consider the bonus combined orbs and not just a points bonus. However i do find it less fun to actively play the match three section.

Puzzle Fuzz: Idle Stories

Play Puzzle Fuzz: Idle Stories

Feb. 06, 2015

Rating: 2

The reason why some of us don't like the update is that this has changed from a match three/idle hybrid to a pure idle game. One of the appeals here was being able to boost the idle game speed through expertise of finding the optimal match 3 picking strategy. Now that you can use upgraded orbs to make a match using just two orbs, any forethought in which match to pick has been removed. Instead of strategizing of how to either prevent or resolve a stuck ooze gar one can just click furiously and it will quickly be resolved. Although this will speed progress under idle play, any appeal of actively playing the match3 part of the game is removed.

Puzzle Fuzz: Idle Stories

Play Puzzle Fuzz: Idle Stories

Feb. 05, 2015

Rating: 1

being able to use the 2x upgraded blocks as two blocks to make a triple feels like cheating. It makes it far to easy to play manually.

Embola2

Play Embola2

Jan. 24, 2015

Rating: 0

friction coefficient seems very high

The Awakening RPG

Play The Awakening RPG

Dec. 06, 2014

Rating: -2

creative idea but I'm not a fan of any combat system that is reflex based

Flash's Bounty

Play Flash's Bounty

Nov. 06, 2014

Rating: 1

stuck against lots of ghosts and no way to improve army

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