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DuckAndCower's Comments

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The Grey Rainbow

Play The Grey Rainbow

Nov. 25, 2013

Rating: 0

This was great. Thanks for the game.

Crimson Eve

Play Crimson Eve

Nov. 23, 2013

Rating: 16

Very atmospheric, but extremely short and full of pixel hunts. Loved the art, though.

Fantasy Rivals

Play Fantasy Rivals

Nov. 18, 2013

Rating: 0

Refresh fixed it.

Fantasy Rivals

Play Fantasy Rivals

Nov. 18, 2013

Rating: 1

Black screen here. Firefox v. 25.0.1, Flash up to date.

The Programmer RPG

Play The Programmer RPG

Nov. 17, 2013

Rating: 2

Not sure how you ended up pushing bad code into production, but there's a programming lesson for you right there. Make sure your code works before it goes live! :)

Developer response from GregoryCarlson

I have learned a lot of lessons from this debacle! I'm going to spend a few hours tonight on fixing it and I have a good feeling about it. The trouble is that it actually works for me when I test it, it just is not reliable for people with existing savefiles. That's what is a little annoying is that I can't really "test" it, if you know what I mean.

Crystal Story II

Play Crystal Story II

Nov. 15, 2013

Rating: 1

Was the loading screen a SkiFree reference? If so, that's amazing.

Furtive Dao

Play Furtive Dao

Nov. 14, 2013

Rating: 1

Not really my kind of game, but very well done for what it is. The upgrade system was especially fun.

Lost Magic

Play Lost Magic

Nov. 13, 2013

Rating: 0

Best start paying that translator overtime if you want to keep your English-speaking audience.

Nightbanes

Play Nightbanes

Nov. 10, 2013

Rating: -1

Accidentally just clicked Yes to spending premium currency to refill my energy. Extremely annoying.

Nightbanes

Play Nightbanes

Nov. 09, 2013

Rating: 87

Not being able to use cards across decks is a ridiculous limitation in a computerized CCG. 1/5 until this is changed.

Developer response from diviadgmbh

sorry, but that won't be changed and is standard in many other online CCGs.

The Lumbering Dead

Play The Lumbering Dead

Nov. 02, 2013

Rating: 1

What is up with certain words being screwed up? "Pistol" is "4)S=4" and "shotgun" is "Q%|)MD2", for example. Really weird.

Road of the Dead 2

Play Road of the Dead 2

Oct. 25, 2013

Rating: 0

Would have enjoyed it, but the lag in certain spots is just unbearable, even with effects turned off and quality set to low. My computer really shouldn't be having trouble with this.

ClickPlayTime

Play ClickPlayTime

Oct. 24, 2013

Rating: 0

Didn't experience any lag. Loved the game, and ended up playing some on the dev's site (the one I played had a bonus game that ended up being longer than the game it was attached to).

The Programmer RPG

Play The Programmer RPG

Oct. 23, 2013

Rating: 0

Great game. Played through it in one sitting (it was a nice general programming refresher, and I learned a little ActionScript syntax). It would be really nice if the focus was automatically placed in the text box when you started a level, though.

Kick the Word

Play Kick the Word

Oct. 19, 2013

Rating: 10

Sun, banana, grass, corn... Sun, obviously, because the others are all plants. WRONG, apparently, because grass isn't yellow. Very annoying. (Also, sometimes grass is yellow. So there.)

Traffic Slam Arena

Play Traffic Slam Arena

Oct. 12, 2013

Rating: 2

Handling is just painful. Makes the game aggravating to play.

Bunny Charm

Play Bunny Charm

Oct. 09, 2013

Rating: 15

"You acquired this badge on Sep. 4, 2009." Thank you, past me, for suffering through this game for future me :)

Jacob and the Magic Piano

Play Jacob and the Magic Piano

Oct. 09, 2013

Rating: 6

Kind of limiting only being able to use quarter notes. Still, an amazingly original concept.

Dillo Hills 2

Play Dillo Hills 2

Oct. 08, 2013

Rating: 2

I believe the proper response is "qq, learn2play"?

Pocket Fleet

Play Pocket Fleet

Oct. 07, 2013

Rating: 0

The bar thing at the beginning looks like it's loading. I almost gave up and navigated away from the page before clicking it on a whim. You're probably losing players due to this strange design decision.

Developer response from Odcaf

Oh ok, found it. It's not a decision, that was a bug. Fixed it now, thanks a lot! :)

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