Not sure how you ended up pushing bad code into production, but there's a programming lesson for you right there. Make sure your code works before it goes live! :)
I have learned a lot of lessons from this debacle! I'm going to spend a few hours tonight on fixing it and I have a good feeling about it. The trouble is that it actually works for me when I test it, it just is not reliable for people with existing savefiles. That's what is a little annoying is that I can't really "test" it, if you know what I mean.
Would have enjoyed it, but the lag in certain spots is just unbearable, even with effects turned off and quality set to low. My computer really shouldn't be having trouble with this.
Didn't experience any lag. Loved the game, and ended up playing some on the dev's site (the one I played had a bonus game that ended up being longer than the game it was attached to).
Great game. Played through it in one sitting (it was a nice general programming refresher, and I learned a little ActionScript syntax). It would be really nice if the focus was automatically placed in the text box when you started a level, though.
Sun, banana, grass, corn... Sun, obviously, because the others are all plants. WRONG, apparently, because grass isn't yellow. Very annoying. (Also, sometimes grass is yellow. So there.)
The bar thing at the beginning looks like it's loading. I almost gave up and navigated away from the page before clicking it on a whim. You're probably losing players due to this strange design decision.
I have learned a lot of lessons from this debacle! I'm going to spend a few hours tonight on fixing it and I have a good feeling about it. The trouble is that it actually works for me when I test it, it just is not reliable for people with existing savefiles. That's what is a little annoying is that I can't really "test" it, if you know what I mean.