O, and could you perhaps not refresh the blocks when a new power-up is added? It's really annoying when you want to place a block and just before you click it suddenly is different, you miss it and you fall to a painful yet quick death. :D
This is a very unique and beautiful game, the presentation is very suitable. My only concern here is the learning curve and Iskijos point about the boo-screen. The please don't tell anyone is a nice joke, but the 'boo' is too ofsetting to properly enjoy it. As for the learning curve, the starting speed was quite fast which made the start and figuring out how to place blocks quite difficult even after reading the instructions. Maybe you could start with some kind of introductory run which starts slower and after some practice introduces the several powerups slowly. Also, could you perhaps make the breakable blocks survive for a little longer? Needs some tweaking but for now 3.5/5
Thanks a lot for your constructive comment! You know, I think games nowadays are way too easy to master, so I made this game very (maybe too) difficult. I'm thinking about turning the tutorial into a real level which stops from time to time to explain the game, maybe that would help? :)
Thank god everything I needed was in the room I needed it in. Honestly, nice game, but increadibly easy. I'd love to see more of an integrated story with multiple rooms. Also, it would be nice if the picked up objects would be displayed continuesly or when clicking on a button instead of autoscroll as this (especially with multiple objects) can cause annoying moving. 3/5
Beautiful game, really challanging, but also very beautifully made. The ingame hints were quite helpful. Here are a few hints for those who get stuck like me:
Level 3: The panel allows you to type letters on those bars, but what's the key?
Level 4: All green resets, and there is a really small edge between an open and closed door.
I noticed you can also rotate through clicking the middle mouse button. Nice :) Also, nice game, very smooth, simple and has lots of difficulty levels. Really good. Just out of curiousity, but I recall playing such a game before, did you get inspired by that one or did you come up with this idea your own.
Definitely creepy and nice reaction game. Scary models too, did notice however that on some object (Devil and Strength for example) the models very much collide with me or the cam. Maybe you could somehow evade that?
O, and as upgrades, perhaps add Drillspeed and Drill-Sharpness to the mix (instead of fuel related upgrades) so you can play more with solid heavy rocks the deeper you go. And perhaps some kind of funny eastereggs in the caves? Dragoneggs, tripods, small underground dwarves city, things like that. Not every cave, but some would be nice. Do like the cave idea though :)
We are planning a new shop with multiples category, fuel related, drill related and visual related upgrades.
Some caves will be reworded so, why not add some eastereggs !
Since the focus right now is core gameplay, let me say it's nice. However, clicking doesn't always immediately start the digging, which is odd. The purpose of the ground missiles (or are those moles?) are unclear and perhaps you could change colors on the minerals to make it more clear what is more valuable (bronze, silver, gold diamand).Furhtermore I'd like to see more of a stall on the black rocks and perhaps the minecraft zombie changed in something else (unless it matches the background story?) (maybe some small gas supply which ignites on contact?). I hope this is the kind of feedback you want. Keep it up, good progress is visible!
Moles, yes ! :D
This is exactly the type of feedback we are looking for, so thanks for taking the time of writing this feedback. I'm sure you will see your ideas implemented in the game for next update.
Damn, that was scary. Saw a black screen, read the title. Turned around and suddenly I was eye to eye with an alien! A hideous monstrous alien! Don't worry though, apparently he came by to borrow a battery to fuel his ship. Anyhow, maybe you could remove the black screen?
Very good comments so far, completely agree. Here are some things I also noticed: Glitch1, Runner ran through a wall, and I mean litterally BAM, surprise. Glitch2, when shooting an enemy (particularly runners), which have more than half of their body still behind a corner the game does not always detect them. I believe I've shot 20 bullets without any effect at the same being. Idea1, maybe a secondary gun could be nice? Idea2, I'd love to see variating environments and colorstyles. Idea3, could you perhaps alter level-design in such a way that it is more mazey instead of one long corridor? Possibly with a mini-map or arrow pointing towards the exit. Love it so far though. You should honour classics more often :D
Very interesting and unique game-design. I love the idea with the bubbles, but I'd like to to know a bit more on the back-story, maybe you could incorporate this a bit more? Also, what's up with the dark caves from that zombie-shooting game (what was the name again), it seems odd in this context with floating castles and jumping frogs. I did however really love, just needs a bit more refining, but you got something here!
Thanks a lot for your constructive comment! You know, I think games nowadays are way too easy to master, so I made this game very (maybe too) difficult. I'm thinking about turning the tutorial into a real level which stops from time to time to explain the game, maybe that would help? :)