I noticed that when you first buy cheap materials 2, it has no visable effect (and i didn't try buying something to see if it worked) so i saved and reloaded the page. I got new prices, but instead of decreasing the cost of everything by 10% (which i thought it would) it decreased the the already reduced prices by 5%. so instead of getting 90% of original price you get 90.25%. (ex.first mall cost 451,200).not sure if this is supposed to happen but i've only tried it with cheap materials 1 & 2 so far.
Don't know how this hasn't been changed yet, but could you please, please, please change the key to perform your super punch to the left arrow key instead of the right one. I can not get annoyed enough with every time the game lags while i'm in a fight that I will use up a super punch because its the same key as the jab. If the developer/you were playing the game and had it happen to you, you would want it remapped. I'm pretty sure mapping it to the one unused arrow key wouldn't be too difficult coding wise and if it has a special mobile app or whatever you can add a little button for it or whatever. Oh and was wondering how exp from the solo mode was given. been wondering that for a while and can't tell if its based of round made to, score, or what so filling us in would be great so I/every other player can grind that exp more efficiently.
I have the pet that gives me a buff that regerates stam every turn, but the regen doesn't seem to occur if i have negative effect (so 2 turns without the regen even if the effect only lasted the 1 since it saying the effect of the debuff seems to block my regen). And i'm pretty sure the defend option only gives you 30% stam back (enough for 2 attacks but i've already talking about that being kinda screwing) but the defend doesn't seem/just plain doesn't give you the resistance increase it says it does. since I've defended and taken the exact same amount of damage from an enemy. Last point, the quest line where you have to get an item from the store and a certain number of materials, i'm to the third one, and the item i have to get are a diamond pair of boots. when i do save up enough to get the item i really hope i don't lose it and get a much crappier item as the quest reward.
Ok i just got a pretty nasty lag death. I was playing solo player, and just as I was breaking/setting a new record the game lagged, caused me to activate my super-punch, and get me killed since it was during a barrage of missiles that I lagged and thus got hit with most of the volley all at once. on a side note my new record is 1479275. oh yeah, and the hitboxes are kinda wonky (it seems to extend below your feet/shadow and seems to be a little under where it looks like it should be for the head .thus you must dodge lasers below the boss so you can hit it during the attack or you could get screwed walking down before the laser truly "stops" or "starts" firing (got killed by invisible beam hitting my feet before the beam came out). that is just an example of how the hitbox seems wonky.
A big issue i have with multiplayer is the fact you can fight people bosses who have defense so much higher than your atk that it is literally impossible to beat them within the time limit. glad the price for upgrades was decreased, too bad i spent more than what it costs to upgrade to my new max (for my level) before the change.
The bosses you fight should be sometimes weaker sometimes stronger but generally right around your range of attack. We are working on the matching to make it just right so hang in there.
Also forgot to mention that the mining quest aren't registering right (but its in favor of the players). it says i've mined 170 obsidian when i only have 90 in my inventory.
was in chapter 13 and noticed that when a seeker casted a berrier spell on one of the griffins i was fighting it got moved to be able to attack me before (so it got sped up instead/also). So don't know if the effects are activating right or just a bug in initial set up of attack queue (meaning both griffins should have been ahead of me to begin with). and could you please do something to speed up the combat a little, it sucks having to wait forever for your turn.
Wasn't sure what upgrading the first building would do and decided to wasted the hero points to upgrade it to find out that it increases the amount of materials produced at all times by 10 (but the cost stays the same). that's cool and all but would have liked to have know what would happen before i used the hero points, or it would be better to use gold to upgrade the buildings instead of hero points.
If anyone is having a lag issues and not being able to see phase shift balloons, etc and your using the software feature switch to hardware. i've had tons of trouble on level 2-5 with lag and not seeing the phase shift balloons ever with software, but hardware gave me no lag and I could see all the balloons on the level.
For the special shop, instead of just giving 1 slot to the particular bag (items or pets) give 5 or 10 per upgrade instead. i mean the upgrade for the pets could be 5 for every upgrade and items would be much better if it was 10 per upgrade. especially with the increasing cost after each upgrade since 1 item slot for 1 mil (which increases in cost by 1 mil for every upgrade bought). just something to think about so the special shop might be more useful.
* Didn't quite realize this when I posted my comment a moment ago, but the sound effects are also louder than the music so instead of hearing it all i'm listening to are freaking explosions.
We have played quite a bit and have not had the issue but many people have. We will get this done soon.