Needs a "replay" button after beating a boss instead of a big slow finish screen, then loading screen, then clicking the level, then big slow load again, and final starting.
Not being able to turn off upgrades kills the replayability of the game. I've already beaten the mission and have all upgrades when "team up with 15 riflemen" shows up as a quest. I am not at all inclined to play through the mission 15 more times just for the one quest which should be trivial by turning off the other squad members.
Fox ears are useless, do not buy (regardless of what the dev says). I did somehow beat the game by dieing, maybe by mashing the attack button while I died, dunno. I had all upgrades and my longest run was 600+, then on the next one I died fast and "won".
40/31 Rawr - I went a slightly different route than the standard psy special crit build. Seems to work well enough.
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The second to last boss was so much harder than the last boss. His negative buff was totally ridiculous and required buying all new body parts and changing out all skills.
Cool design and graphics, but being able to click/remove every visible block removes the strategy aspect of mahjong and makes this more of just a task to complete rather than an interesting game.
Games that add acheivements afterwards but don't save your initial progress make me never want to play new games at all. Dislike having to do the entire game over again to get the badge.
Games without saves are really bad. Sure SNES games were like that, but that was 20 years ago. Gaming has changed and now people would rather just go to one of the other hundred thousand games than redo everything after the game crashes.
Improved in the updated version ;)