We all know that the concept of a siege/shooting/physics game isn't new, but that is not the main issue. The game is not well thought trough (some "pars" are set quite ridiculously), is buggy (pirate stuck in mid-air between two planks, that are not even touching him..), has graphic design that creates more chaos than aesthetic qualities. To completely finish it off, it doesn't make sense (to me), why don't they just let you pick one side and fight for it's ideals and prosperity. Why should I change sides after *every* single turn!?
Pretty similar to the old good http://www.kongregate.com/games/FreeWorldGroup/the-missile-game-3d-hs?acomplete=missile
But to be fair it's also improved a lot. The only point in which the old surpasses the new is the music to me. Even though - pretty cool 4/5
Thank you! I'd honestly never played that earlier game, although I know mine is in no way original in terms of the tunnel-flying aspect! Thanks for your comment :)
"Oh, noes! It's the giant rockets-shooting levitating wizard hat! Better take it down, so I can nom nom that gigantic half-open treasure chest it leaves behind. But beware of the many more rockets that'll fly out from the wrackage in all directions!!"
nice and all, just as nice as the same one before that (http://www.kongregate.com/games/zedarus/starlight-2) and the other same before that (http://www.kongregate.com/games/zedarus/starlight), really original, I haven't seen any other game like this o.. oh wait! O_o
That's a poor little sibling to all the fly-as-far-as-you-can games. It has really sad graphics, uninteresting sound, no ending or motivation of any kind and did I mention the poor graphics?
lvl 17 SPOILER: you connect and cut tentacles repeatedly to move closer to the enemy (each time you 'shoot' a tentacle there is a small recoil, which moves your spore a little bit)
it's not that hard after you figure out which strategy to use, when to retreat and when to lunch full scale attack. P.S: zone 17 is based on nice idea, that could be implemented into more then one lvl, but it is a freakin' nuisance!!! It'd work just well if the distance wasn't so huge or the 'movement' was faster, but it's soooo boring right now
Graphicaly nice, like the music and kinda funny, but:
i) way too easy (easier then games from pencil kids!) & way too short
ii) it is irrationally needed to click the things in some particular order, even though the clicked objects are not connected in any thinkable way
iii) it's much more "lets click haphazardly until something happens" then "lets figure what the next step could be"
In conclusion: this game gets it's ass kicked by Little wheel and pretty much every better "logical" clicky adventure game!
Thank you! I'd honestly never played that earlier game, although I know mine is in no way original in terms of the tunnel-flying aspect! Thanks for your comment :)