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edderiofer's Comments

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Flow Match

Play Flow Match

Dec. 15, 2016

Rating: 1

Meh, I could do better. Oh wait, that's right; I DID do better: http://www.puzzlescript.net/play.html?p=8c9b5464776965faf6a15b83507786ee

Kamu 2D

Play Kamu 2D

Feb. 20, 2016

Rating: 0

There seems to be quite a delay between pressing UP and jumping, making the second level quite difficult...

Jackstraws

Play Jackstraws

Oct. 12, 2015

Rating: 0

This appears to be a copy of Jackstraws by tkaszura. http://www.kongregate.com/games/tkaszura/jackstraws

Blocky's Escape

Play Blocky's Escape

Oct. 08, 2015

Rating: -2

World 2-11 is bugged. After I switch off the red conveyors, some of the blue conveyors don't work, and I don't instantly get teleported when I'm conveyed into a teleport or exit.

Boxes

Play Boxes

Sep. 25, 2015

Rating: -3

Hint for anyone stuck on You Shall Not Pass: There are two interesting properties about the Skip button...

Boxes

Play Boxes

Sep. 19, 2015

Rating: 0

Multiply By 3 is possible in 21 parts, by the way. I doubt it's possible to do it in under 19 parts though, but if anyone manages to do it in 19 or 20, I will be impressed. H>ADAGC>DBAHA>D@AHABDBACDBDAAADBADAECBABADCBACAACBABABABDAAA@BCBAA@BBBABBBAAAFCBDAAABBDAADABDAAA?BCCABABC@ACABA@AA@BDAAA>BA?ACA

Boxes

Play Boxes

Sep. 19, 2015

Rating: 0

Level 15: That can't be too hard, just place down 50 +1s. Oh wait, the field's not large enough... Level 18: That's easy, just keep subtracting 9 until you get to a negative number, then add 9 again. Hang on a moment, my machine isn't working?! Curse you, box labelled 29! Cumulative Sum: That can't be too hard, just set up an addition loop at the beginning, and a subtraction loop at the end. Wait, why isn't it working?! Damn you, box labelled -7!

Boxes

Play Boxes

Sep. 19, 2015

Rating: 0

Divide By 2 in 22 parts. If you beat that, tell me! J>DAAH@>C>AGCBBBAC@BCBAAABDAAABBDAAADBDAAAEBD@ABDBA?ABDBC@AACBB@ACBBA@AAABB@AB@BDAAAABDAAD@BCAAFCBA?ACBBC?ADCBDAAA?BDAAA>BDAAA=BC>AEC

Boxes

Play Boxes

Sep. 19, 2015

Rating: 0

Sorry, 15 parts! H>DAAH@@ACAGBBA@AC@BDAAA?BACAEBBABADBBAAAFBBDBACCBDAAACBDAAADBCBAB@BDAAD@BBBABABDAAAABDAAA>

Boxes

Play Boxes

Sep. 19, 2015

Rating: 0

@KJoC Bitch please; 16 parts! H>DCAGB>DAAH@BDCAABBABADBBDCAEABAAAFBBDBACCBDAAACBA@AC@BDAAA?BDAAADBCBAB@BDAAD@BBBABABDAAAABDAAA>

Jelly Blocks

Play Jelly Blocks

Sep. 10, 2015

Rating: 0

This is a clone of the free game Jelly No Puzzle by Qrostar, with an extremely clunky interface. No thanks.

LabyColor

Play LabyColor

Aug. 06, 2015

Rating: 0

With regards to "focus", in levels 19 and 20, the player at least has a rough grasp of what the level designer intended for the solution, whereas for levels 10 and 17, the rough solution isn't apparent at all. Also, whatever happened to that level I sent you?

Developer response from beardroid

I understand your point and I will take care of it for the next levels. Concerning yours, I do not use it yet. But as soon as I do, I will tell you.

LabyColor

Play LabyColor

Aug. 06, 2015

Rating: 0

The fact that you can get stuck on a node and have to restart the game is annoying too; you should probably add an UNDO button, because making one misclick near the end of the puzzle is infuriating as hell to redo.

Developer response from beardroid

Yep youre right. I will add a undo button asap

LabyColor

Play LabyColor

Aug. 06, 2015

Rating: 0

I remember this game's predecessor! You've certainly polished up the game's design and so on, so it at least looks like a good game. However, the levels still lack focus. A lot of the time, the levels are so large the player doesn't quite know where to begin. Level 10, for example, doesn't make it clear at all what the player's general plan will be. Level 11, however, hints at the solution being to avoid the river.

Developer response from beardroid

Yep I remember you too! It's good to have some news.

Mazerat

Play Mazerat

Jul. 30, 2015

Rating: 3

Ooh, getting exactly 42 moves on a level gives a nice flavourtext. Though if you want players to get gold solutions, you should probably consider adding an UNDO option, as one tiny mistake means one has to start the whole level over again.

Developer response from deleteduser

This is a very good idea, we will definitely consider it for the final version. Thanks for the feedback!

Mazerat

Play Mazerat

Jul. 30, 2015

Rating: 2

Wow, the gold solution to level 10 was VERY sneaky. Very good level design, and flavourtext when you die. I Greenlit this on Steam, because it's a good game.

Tough Love Machine

Play Tough Love Machine

Jul. 30, 2015

Rating: 0

On that level, by the way, I managed to stumble across a rather odd bug. http://i.imgur.com/jJTXTlL.png

Tough Love Machine

Play Tough Love Machine

Jul. 30, 2015

Rating: -1

Wow, it looks like I'm the first commenter to finish the game! I wouldn't describe any of the levels as extremely difficult, besides maybe "Health:0". It has a somewhat similar play style to Snakebird.

Soundefender

Play Soundefender

May. 17, 2015

Rating: 0

It's a bit too trivial...

Espace

Play Espace

May. 12, 2015

Rating: 0

Currently on level 9. The first half of the level is fine, but the fact that you can die from the back of a bullet makes this section particularly annoying. http://i.imgur.com/UwdnfJZ.png There may have been a few other points of frustration in the game. Another important feature-to-be-added should be the ability to move while the camera is at any angle. This will require a bit of trickery with directions and so on. EDIT: Ragequitting on level 14. I am NOT navigating a deathtrap of moving lasers requiring extremely precise timing in what is probably going to be marketed as a puzzle game.

Developer response from appumpkin

Well, classification of this game as puzzle game was difficult choice. According to your advice some other levels need to be reworked (last 6 levels :D). Ability to move at any camera angle is quite tricky, we are working on this. Thank you for your comments, it helped us a lot.

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