Ugh. The spikes need to only do 1 damage except in Expert, unless they're in a pit you can't get out of in which case they should just kill you instantly.
Between level one and level two there isn't a difficulty curve so much as a difficulty cliff. The right strategy for level 2 is to zerg rush them with the cheapest unit, and make sure you upgrade by at least one level.
Timer should count up, not down. Having lives in a game like this is a pain in the ass, because then I don't get to see all the levels just because I messed up.
Also, the physics needs work; getting yourself around the ball when it's in a corner is nearly impossible, and if the ball gets stuck on top of you you're pretty screwed.
Anyway, I gave it 4/5 because I'm a sucker for physics games.
Lern 2 English plz.
In the opening story: i.e means "id est", or "that is". You used it incorrectly. what you wanted was "e.g", which means "exempli gratia" or "for example".
There's probably lots more, but your story passes all the way through tl;dr and comes out the other side. It needs to be seriously cut down if you want anyone to actually read it.
Allright, I don't get it. I'm playing on Easy, and for some reason when my basic units fight the enemy's basic units, mine get omgwtfpwnt. I just get steamrolled, even though I've been doing exactly what the AI does. It's probably not a matter of tech upgrades, because I get the level 1 upgrade pretty quickly.
Instead of those arrows indicating whether or not your resources are going up or down, actual numbers would be nice.
Also, if your units are fired on, they need to return fire. The AI always kicks my ass at combat because I've got units facing the wrong way that just don't shoot at all.
I did load my last save, but I didn't get the badges. Fortunately, I keep all my saves, so I only had to re-fight the battles (and find one chest) for the win.
Scud: it's subtle, but you can. The background is purple for dark magic attacks, light blue for light magic, and greyish for physical. It really should be pointed out more clearly, but there you go.
This really needs to save after every battle. I got up to level 3-ish and my browser crashed, leaving me back at level 1. I'm not gonna go through that again.
@Salusetus
That's way too complicated. Just let people choose their starter cards at any time would be fine. If they start off with zarro cards, they can still play Random - All Cards matches until they get a feel for what works and what doesn't.
I'm sure someone else has mentioned this, but it would be nice if, once you'd beaten a level, you were allowed to see what time you need to beat it with in order to get the Lightning win.
This game is terrible. The level design is actively antagonistic - using the shiny new skill you just got will generally lead you to a dead end. There's also several points where you must backtrack through the vast majority of the game just because the little twerp you're playing can only learn skills when she feels like it, which makes no sense.
For instance, you can only learn how to dig once you've seen a specific piece of your ship behind some blocks. However, there's like five other pieces of the ship behind blocks in areas you can see, as well as areas that are blocked off and which would probably be nice to get to.
How the hell did this get a rating over four stars? It sucks. The concept is rather bad, and the execution is poor; the automatic aiming switches without warning, making shooting the wrong thing way too easy.