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Einar's Comments

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Death Penalty Shoot-out

Play Death Penalty Shoot-out

Nov. 27, 2009

Rating: 0

Don't put the hot ball in your bag at all - it's worse than a regular ball, since it doesn't bounce back to you so you can kick it again.

My Pet Protector

Play My Pet Protector

Sep. 03, 2009

Rating: 0

... this is like Princess Maker, except less pervy.

Raider: Episode 1

Play Raider: Episode 1

May. 30, 2009

Rating: 0

Ugh. The spikes need to only do 1 damage except in Expert, unless they're in a pit you can't get out of in which case they should just kill you instantly.

Bible Fight

Play Bible Fight

Mar. 06, 2009

Rating: 0

I'm not a Christian, but I gave this 3/5 because it sucks as a game. It doesn't register move inputs at all.

Don't Look Back

Play Don't Look Back

Mar. 05, 2009

Rating: 0

00Juice00: if you think there's no background story, you really need to get an education.

Kingdom of The Wind

Play Kingdom of The Wind

Dec. 19, 2008

Rating: 0

Between level one and level two there isn't a difficulty curve so much as a difficulty cliff. The right strategy for level 2 is to zerg rush them with the cheapest unit, and make sure you upgrade by at least one level.

light-Bot

Play light-Bot

Sep. 19, 2008

Rating: 0

Needs counters so we can make proper loops.

Inquisitive Dave

Play Inquisitive Dave

Jul. 16, 2008

Rating: 0

"as for our voyeur, I'm afraid this is where you get off" Bad choice of words there much?

Advanced Ninja

Play Advanced Ninja

Jul. 02, 2008

Rating: 0

Wall kicking = fail

SteerWheels

Play SteerWheels

May. 14, 2008

Rating: 0

Timer should count up, not down. Having lives in a game like this is a pain in the ass, because then I don't get to see all the levels just because I messed up. Also, the physics needs work; getting yourself around the ball when it's in a corner is nearly impossible, and if the ball gets stuck on top of you you're pretty screwed. Anyway, I gave it 4/5 because I'm a sucker for physics games.

DarkWarStrategy Chapter 1

Play DarkWarStrategy Chapter 1

May. 11, 2008

Rating: 0

Lern 2 English plz. In the opening story: i.e means "id est", or "that is". You used it incorrectly. what you wanted was "e.g", which means "exempli gratia" or "for example". There's probably lots more, but your story passes all the way through tl;dr and comes out the other side. It needs to be seriously cut down if you want anyone to actually read it.

MiniFlashRTS

Play MiniFlashRTS

Apr. 16, 2008

Rating: 0

Allright, I don't get it. I'm playing on Easy, and for some reason when my basic units fight the enemy's basic units, mine get omgwtfpwnt. I just get steamrolled, even though I've been doing exactly what the AI does. It's probably not a matter of tech upgrades, because I get the level 1 upgrade pretty quickly.

MiniFlashRTS

Play MiniFlashRTS

Apr. 16, 2008

Rating: 0

Instead of those arrows indicating whether or not your resources are going up or down, actual numbers would be nice. Also, if your units are fired on, they need to return fire. The AI always kicks my ass at combat because I've got units facing the wrong way that just don't shoot at all.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Apr. 08, 2008

Rating: 0

I did load my last save, but I didn't get the badges. Fortunately, I keep all my saves, so I only had to re-fight the battles (and find one chest) for the win.

Kongai

Play Kongai

Apr. 04, 2008

Rating: 0

Scud: it's subtle, but you can. The background is purple for dark magic attacks, light blue for light magic, and greyish for physical. It really should be pointed out more clearly, but there you go.

Talesworth Arena

Play Talesworth Arena

Apr. 01, 2008

Rating: 0

This really needs to save after every battle. I got up to level 3-ish and my browser crashed, leaving me back at level 1. I'm not gonna go through that again.

Kongai

Play Kongai

Mar. 30, 2008

Rating: 0

@Salusetus That's way too complicated. Just let people choose their starter cards at any time would be fine. If they start off with zarro cards, they can still play Random - All Cards matches until they get a feel for what works and what doesn't.

Amberial: Nebulosa Realms

Play Amberial: Nebulosa Realms

Mar. 28, 2008

Rating: 0

I'm sure someone else has mentioned this, but it would be nice if, once you'd beaten a level, you were allowed to see what time you need to beat it with in order to get the Lightning win.

Pieces

Play Pieces

Mar. 27, 2008

Rating: 0

This game is terrible. The level design is actively antagonistic - using the shiny new skill you just got will generally lead you to a dead end. There's also several points where you must backtrack through the vast majority of the game just because the little twerp you're playing can only learn skills when she feels like it, which makes no sense. For instance, you can only learn how to dig once you've seen a specific piece of your ship behind some blocks. However, there's like five other pieces of the ship behind blocks in areas you can see, as well as areas that are blocked off and which would probably be nice to get to.

Wi-Chick: The Revenge of Whooly

Play Wi-Chick: The Revenge of Whooly

Mar. 27, 2008

Rating: 0

How the hell did this get a rating over four stars? It sucks. The concept is rather bad, and the execution is poor; the automatic aiming switches without warning, making shooting the wrong thing way too easy.

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