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Einar's Comments

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Fancy Pants Adventure: World 2

Play Fancy Pants Adventure: World 2

Jan. 24, 2008

Rating: 0

Oh an important caveat: when you jump onto the shell while on the curved platform, jump from the highest point. Make sure you're not moving right or left when you hit the shell.

Fancy Pants Adventure: World 2

Play Fancy Pants Adventure: World 2

Jan. 24, 2008

Rating: 0

An easy way to get the black pants: There's a curved platform near the start that makes a cupped shape; get the shell in there, at the very bottom where it's most stable. Jump straight down onto the shell from some other part of the platform; it should go straight up and land on top of the grease-slicked platform above you. Take the cannon up to that platform, and do the same thing (be careful to not slide into the shell by accident); the shell should pop up to the area right in front of the goal.

Achilles

Play Achilles

Jan. 18, 2008

Rating: 0

Why are there fifteen levels of "run forward and push the button"?

filler

Play filler

Jan. 12, 2008

Rating: 0

It's Jezzball in polar coordinates, with a dash of physics. Since I approve of Jezzball, I approve of this game.

Gravity Ball 2

Play Gravity Ball 2

Jan. 05, 2008

Rating: 0

Ugh. There's a reason why the Arkanoid ball moves the way it does; this is just too irritating to control. Also, having that block swipe back and forth right above the player in the very first level is probably a mistake.

Nimian Hunter

Play Nimian Hunter

Dec. 28, 2007

Rating: 0

If you've ever asked yourself, "what do you get when you take Shadow of the Colossus, infuse it with Essence of Fail, and let reduce lukewarm heat for a couple of days", this game provides the answer.

Starbound

Play Starbound

Dec. 28, 2007

Rating: 0

Uh... this game is basically a re-skinned, not as good version of Icy Tower (http://www.freelunchdesign.com/games.php)

Nimian Flyer Legends

Play Nimian Flyer Legends

Dec. 28, 2007

Rating: 0

... why am I playing a caterpillar with wings?

Bobs Revenge

Play Bobs Revenge

Dec. 26, 2007

Rating: 0

Art's great, music's good, and the sound effects are okay - but where's the gameplay? The only way to take down most enemies without losing an unreasonable amount of health seems to be to jump around like a fool while swinging your sword.

Wild Mirror

Play Wild Mirror

Dec. 21, 2007

Rating: 0

Some of the differences are kind of ridiculous; if you don't click in the exact right spot, the game dings you for it. For instance, the shadow of the cup on the first level; I thought the whole thing was a difference, because the one on the left is completely different from the one of the right, but apparently only the very bottom-most part of it counts.

Monsters' Den

Play Monsters' Den

Dec. 19, 2007

Rating: 0

(bad) Monsters' Den Pickup Line: "I might have put my Trousers of Reflection on by accident, baby, because I see you in them."

Monsters' Den

Play Monsters' Den

Dec. 16, 2007

Rating: -2

The defaults are pretty bad, and the first level sort of sucks a lot. Why am I fighting enemies who have more HP than I do? Was I supposed to level up somewhere? Also, my first game I managed to get a dungeon that was entirely inaccessible without going through the boss battle, which led to an unwinnable first fight

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Dec. 10, 2007

Rating: -5

Aside from the irritatingly lengthy and sometimes pointless dialog, this is a really well made game. Definitely reminds me of old adventure games like Earthbound. The text wouldn't even be so bad, except the screen is tiny and half the time the letters are half blurry. For the next chapter, make the game default to using more space and either increase the character's walking speed or add dash boots or something.

This is Madness

Play This is Madness

Nov. 15, 2007

Rating: 0

Meh. There's already a game based on Madness, called "Madness Interactive". It's actually good, unlike this one - the interface for grabbing things and stabbing people was fairly interesting. This game is just like every other shooter out there. Also: jumping puzzles in a game where you're this floaty are bad; I should be fighting against the AI, not the controls.

D-Evo

Play D-Evo

Nov. 06, 2007

Rating: 0

This game really needs better instructions, or to be released in whatever language the author's most familiar with. Also, it would be really nice if the cards had some indication as to how many egg tokens it takes to play them somewhere.

Dolphin Olympics 2

Play Dolphin Olympics 2

Nov. 02, 2007

Rating: 0

Really well done, this is a very addicting game. That bird that chirps all the time needs to die though. Anyway, carnival = you were doing spins up until you entered the water again.

Headless Havoc

Play Headless Havoc

Oct. 18, 2007

Rating: 0

The horse seriously needs to be more maneuverable, especially into and out of the screen. At the moment it's just ridiculous; you're better off not even going for villagers that are further in than you are. Also, it's possible for villagers to be so far back in the screen that it's actually impossible to chop their heads off, which is irritating.

Portal: The Flash Version

Play Portal: The Flash Version

Oct. 18, 2007

Rating: 0

Really well done, and even has a couple of concepts that the actual Portal doesn't explore enough - though that's probably more because an FPS has different constraints (tunnels don't work so well when you don't have perfect knowledge of the map) I wish you would copy Portal's left click for blue portal, right click for orange scheme though; that was a lot nicer than using q and e. However, I don't know how Flash handles right clicks so that might not be usable.

-ReBound 2-

Play -ReBound 2-

Oct. 09, 2007

Rating: 0

Sooo... what's the point? To be honest, the heavy metal music is really out of place considering all you're doing is shooting at targets.

Max Mesiria Chp2 RPG

Play Max Mesiria Chp2 RPG

Oct. 09, 2007

Rating: 0

In Windows Vista, you can mute specific applications - if you click on "Mixer" in the volume control thing, you'll get a list of every program that's outputting sound. (it's pretty much the only feature Vista has over XP, which is weird because nobody seems to know about it) Anyway, I really liked the game. I wish you could use your skills per encounter rather than per rest (and of course they would have to be toned down as well) because otherwise they're like spells you can cast a couple of times. The only battle I didn't like was the one against the giant mother larva; it was really boring to sit there poking at a giant maggot's butt for five minutes while it didn't do anything. I can understand a really slow monster attacking every other turn, maybe, but every five or six turns just gets boring.

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