Oh an important caveat: when you jump onto the shell while on the curved platform, jump from the highest point. Make sure you're not moving right or left when you hit the shell.
An easy way to get the black pants:
There's a curved platform near the start that makes a cupped shape; get the shell in there, at the very bottom where it's most stable.
Jump straight down onto the shell from some other part of the platform; it should go straight up and land on top of the grease-slicked platform above you.
Take the cannon up to that platform, and do the same thing (be careful to not slide into the shell by accident); the shell should pop up to the area right in front of the goal.
Ugh. There's a reason why the Arkanoid ball moves the way it does; this is just too irritating to control. Also, having that block swipe back and forth right above the player in the very first level is probably a mistake.
If you've ever asked yourself, "what do you get when you take Shadow of the Colossus, infuse it with Essence of Fail, and let reduce lukewarm heat for a couple of days", this game provides the answer.
Art's great, music's good, and the sound effects are okay - but where's the gameplay? The only way to take down most enemies without losing an unreasonable amount of health seems to be to jump around like a fool while swinging your sword.
Some of the differences are kind of ridiculous; if you don't click in the exact right spot, the game dings you for it. For instance, the shadow of the cup on the first level; I thought the whole thing was a difference, because the one on the left is completely different from the one of the right, but apparently only the very bottom-most part of it counts.
The defaults are pretty bad, and the first level sort of sucks a lot. Why am I fighting enemies who have more HP than I do? Was I supposed to level up somewhere?
Also, my first game I managed to get a dungeon that was entirely inaccessible without going through the boss battle, which led to an unwinnable first fight
Aside from the irritatingly lengthy and sometimes pointless dialog, this is a really well made game. Definitely reminds me of old adventure games like Earthbound.
The text wouldn't even be so bad, except the screen is tiny and half the time the letters are half blurry.
For the next chapter, make the game default to using more space and either increase the character's walking speed or add dash boots or something.
Meh. There's already a game based on Madness, called "Madness Interactive".
It's actually good, unlike this one - the interface for grabbing things and stabbing people was fairly interesting. This game is just like every other shooter out there.
Also: jumping puzzles in a game where you're this floaty are bad; I should be fighting against the AI, not the controls.
This game really needs better instructions, or to be released in whatever language the author's most familiar with. Also, it would be really nice if the cards had some indication as to how many egg tokens it takes to play them somewhere.
Really well done, this is a very addicting game. That bird that chirps all the time needs to die though.
Anyway, carnival = you were doing spins up until you entered the water again.
The horse seriously needs to be more maneuverable, especially into and out of the screen. At the moment it's just ridiculous; you're better off not even going for villagers that are further in than you are.
Also, it's possible for villagers to be so far back in the screen that it's actually impossible to chop their heads off, which is irritating.
Really well done, and even has a couple of concepts that the actual Portal doesn't explore enough - though that's probably more because an FPS has different constraints (tunnels don't work so well when you don't have perfect knowledge of the map)
I wish you would copy Portal's left click for blue portal, right click for orange scheme though; that was a lot nicer than using q and e. However, I don't know how Flash handles right clicks so that might not be usable.
In Windows Vista, you can mute specific applications - if you click on "Mixer" in the volume control thing, you'll get a list of every program that's outputting sound.
(it's pretty much the only feature Vista has over XP, which is weird because nobody seems to know about it)
Anyway, I really liked the game. I wish you could use your skills per encounter rather than per rest (and of course they would have to be toned down as well) because otherwise they're like spells you can cast a couple of times.
The only battle I didn't like was the one against the giant mother larva; it was really boring to sit there poking at a giant maggot's butt for five minutes while it didn't do anything. I can understand a really slow monster attacking every other turn, maybe, but every five or six turns just gets boring.