What would be really useful in the mission details screen is a "Map" button, which when clicked upon pops up the map, centered on the destination. This way, you could see whether or not it would be advantageous to take a given mission.
This could actually be good if you had real physics and, for instance, based how much damage you do to a building on the kinetic energy of the ball. As it is, it's too simple
Massive failure on every level. The sounds are stolen, the controls are abominable, there's unnecessary blood (it makes the game more mature! Yeah right) and "Mario have been". Look, I know you're proud of your first Flash game, but believe me - you don't want to put it up on a website so everyone can see your shame.
As soon as I got to character generation, I knew I was in for pain. I mean, seriously. How can anyone choose between "Sweeper Knight", "Future Rogue", or "Space Warrior"? There was a noble class, but it wasn't a _Quantum Noble_ so I ignored it.
Having arrived at the missiles, they corner way too well. Either make them smaller or give them a wider turning radius; it looks ridiculous to have giant things the size of your ship make right angle turns.
You know you've got a great game when the very worst comments boil down to either "I don't like platformers so I don't like it" or "My computer can't play this game properly, so I don't like it".
Something you may not have noticed: if you tap the down arrow key a lot, Fancy Pants Man does a devil horns thing with his free hand (he's headbanging!)