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eliljey's Comments

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Skinny

Play Skinny

Jun. 21, 2011

Rating: 1

A fun little game with some pretty decent challenges. The fading light on the very last section was unnecessary. I would have rather seen a more interesting level design instead of just saying "easy, but you can't see so, you know, good luck and stuff". That just seems like a lazy way to finish off a game.

Harv-E

Play Harv-E

Jun. 15, 2011

Rating: 1

Pretty fun. My only comments are to allow me to retract the claw early and the shock protection seemed pretty worthless.

Chibi Knight

Play Chibi Knight

Jun. 08, 2011

Rating: 3

I've played through this game so many times and still breaking the orbs on the final boss is so infuriating! Such a great game. You gotta make a sequel!

Warp Game

Play Warp Game

Jun. 06, 2011

Rating: 4

Fun game. Lvl 28 'bout made me throw my keyboard across the room.

Space Arcade (the game!)

Play Space Arcade (the game!)

Jun. 02, 2011

Rating: 0

Fun game. I'd like to see the option to use the mouse to move. Many recent games of this type have gone that route and I guess I've gotten used to the control.

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

May. 18, 2011

Rating: 2

So I found the "give up" button that I commented about earlier. After playing it some more though I really enjoy the game. My first mage was a Darkwood and I just couldn't beat the last first of the bosses. Switching to a Burning Hill mage got it done. Pump up your special and then unleash a buffed combined attack will 1-shot most enemies. Sadly I was about 3 months short of getting #1 in the magic book though.

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

May. 18, 2011

Rating: -16

It desperately needs an "I give up" button. When you're getting mana leaked for more than you can regen and you've debuffed the guy so his attacks do a whopping 1 damage it takes forever to lose. What a crappy way to go. ><

Step Seq.

Play Step Seq.

May. 17, 2011

Rating: 1716

It'd be great to have a page index feature where you build each page separately and then play them in any order as many times as you want. For example your song intro may take 4 pages but it's really the same thing over and over so make it one page and then tell the tool to play that 1 page 4 times. This would also allow you to make much longer songs and not be limited to just what you can do in 8 pages.

Edmus

Play Edmus

May. 11, 2011

Rating: 6

I feel like a lemming.

Cursed Treasure: Level Pack!

Play Cursed Treasure: Level Pack!

May. 11, 2011

Rating: 4

Loved the first game. This xpack is a nice little addition. It would be nice for there to be a way to speed up skill point acquisition. (There are already some suggestions on how to do that posted here.) Great stuff though. By far my favorite tower defense game.

Neverending Light

Play Neverending Light

Apr. 18, 2011

Rating: 0

Next time I see a game site posting a "videogame character tournament" I'm gonna pencil Annabel in as my top pick.

I Have 1 Day

Play I Have 1 Day

Apr. 18, 2011

Rating: 3

That was a lot more challenging than I thought it would be. Nice game!

Picma Squared

Play Picma Squared

Apr. 07, 2011

Rating: 4

Great game. Only 2 issues: 1) When you pause the game it doesn't actually pause the game. The clock appears to freeze but when you un-pause the clock jumps to where it would have been had you left it free running. 2) A "freeze" button would be great. Kind of like the memory button on your calculator. Take my current puzzle and save it. That way I can easily restore to a known-good state after having gone down a long series of bad decisions. :)

Humbug

Play Humbug

Apr. 05, 2011

Rating: 1

Why does the spider in the cell turn your cursor into a finger... ?

Ray-Viewmaster

Play Ray-Viewmaster

Mar. 24, 2011

Rating: 2

I ended up floating through a wall and out into space. At least I saved one person before dying though.

Revelation - Memory Card Game

Play Revelation - Memory Card Game

Mar. 24, 2011

Rating: 3

Interesting game. Mixing the memory side with the strategy side was difficult for me. It pretty much required me to write down each card as I discovered it. You could have a mode that kept the cards flipped as you uncovered them. Just discovering what they are and then trying to figure out how to clear them using the cards in your hand is enough difficulty. The 3x3 would be too easy that way but larger puzzles would be doable but still challenging.

Not Your War

Play Not Your War

Mar. 21, 2011

Rating: 2

Giving combat tips that basically say, "You should have got these upgrades. If you didn't then this level is gonna suck for ya. Enjoy!" Either give a heads up for what's coming or allow the player to change which upgrades they have.

King's Guard

Play King's Guard

Mar. 18, 2011

Rating: 0

@qideonzane, you also have to finish with all your walls in tact. They can be damaged I think but they must be able to support guards in all locations.

King's Guard

Play King's Guard

Mar. 17, 2011

Rating: 9

This game has a lot of potential. The imbalance in the classes is a major issue which many have pointed out. Having the melee guys heal for more per building and gain xp for guard kills would take care of that balance for the most part. In addition is seems that some of the hero skills just don't make sense. The mages heal (match-5 with bag) is a great ability for emergencies early on, but since it heals based on her HP it drops off when the larger armor is available. It seems odd to put the "heal based on my HP" on the lowest HP armor available. Keeping the melee heroes alive is the main use for the heal but it becomes incredibly small later in the game. Haste is another one (horseman match-4 with sword). If the heroes don't gain xp for guard kills then why have an ability that improves the guards and not the hero?

King's Guard

Play King's Guard

Feb. 24, 2011

Rating: 2

Lotta potential with this game, but the class balance is horrible. The melee classes are underpowered because their survivability sucks. The mage gets +4 HP per building while the melee classes receive only +2. She rarely even takes a hit and yet when you heal her she gets twice as much back. It should be the other way around. Give the melee guys +4 per building and the mage +2, or at least make it the same across the board. A little survivability for the melee guys would go a long ways to balancing this out.

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