@TheRealArse : 3rd star on 15th lvl, I did like this :
The hole not just under the TNT block but with a little decalage on the right so that the TNT will blow and move the left rock and kill the bottom-left egg. Then, wind to the right. The upper-left egg will normally fell on the right rock and be killed. Hope it was not a piece of luck for me and that it will work for you
"Crash land on a lonely planet! Explore caves, space ports, machine rooms and more. Solve puzzles and fight scary monsters." Hum, why is there a "s" at the end of the name of all the places ? There is only one cave, one space port, one machine room. And only one monster. But the game was great :)
Assuming that hats are not animated and seen by a single point of view, why can't we design our own with few drawing tools in the game ? I would love to totally customize my edmus ! (+) if you agree and want the same option !
Still seeking the fun in this game ... Playing once, dying and then ... What, there is no upgrades ? Why will I replay if there is exactly the same without any evolution ?
The last boss is ... hard. I am still wondering how exactly are we supposed to kill him fairly ? I personnaly have a bug in which I was invicible (and the fight lasts about an hour). So, without this glitch, I don't know how it is even possible. There are tons of minions invoked every 20 seconds, each hit does a little stun on the hero, causing long period of inactivity, the boss teleports himself every 5 seconds, his life bar is incredibly (and ridicously) long, ... Wow
Assuming that the horse and the lady can't make two separate things at the same time, does it mean that there is one brain for both ? Oh, she can't maintain her shield up more than two seconds ? She can't duck more than three seconds ? And if you don't keep your finger on the s key, she raises her head immediatly ? Well, I guess die is a good end for such a jerk woman, no ?
I played it more than once only for the hard badge. Imo, there is no replay value in this game. Whatever we do, we are always busted by an ambushed dragon that we can't kill because we don't have THE Divine Edge. Moreover, there is no feeling of progression as we played, playing does not have any effect on the next try or what we do after. What's the interest of the levels if there is no scaling with it ? So, good concept, but have to be enhanced
At the end, 10 arenas, okay, but 5 out 10 with free bubbles to regen, THAT'S NOT 10 ARENAS ! I feel like a child that have to be healed after each fight ... Where is the difficulty in there ?
The most "insane" aspect of this mode is that we are nearly one-shoted by every single bullet or bug and that the heal packs are useless. Why there is no upgrade for the heal pack ? For his power and the frequency it appears. With very high prices maybe to keep difficulties on the insane mode.
Oh my god ... Awful game, very bad controls, friend's AI doing everything wrong (passing to the ennemies, avoiding ennemies when in defense, aiming or not, ...)
My only complain is about the heal pack. Only one by boss ? Why not more ? And it sometimes pops at a moment we don't need it, meanwhile at the end, we are almost dead after some bosses. ^^
What is cool with the survival mode is the fact that, with all these souls unused, we feel AWESOME with the sword ! (50 dmg by hit thanks to the power in the shop ! )
No restart button ? No "skip death cinematic" button ? This game is not really for those who played for the impossible badge and have to replay every level 5000 times ... Noob game