I really missed a auto use potion, and instructions or explanations at the beginning ! How can we know that the price of potions will increase this way ? Why does the game permit to upgrade a bow that we don't have ? Why all ennemies can hit me while i'm far from them ? Why is it so difficult ? Why nothing in the game says it ? The interface of the inventory sucks so much.
The best strategy I found : Go as far as you can until you are blocked. (at least have the speed up power and the heal). Then, just farm the fisrt boss until you are fully upgraded or near. Finally, just keep the little ninjas and burn ennmies with the speed up power. GG
"Use arrow keys to guide the white brick away from the colorful bricks!"
Sounds like racist instructions ah ah :D
Otherwise, need highscores, the game has no interest without that ... (I survived 42'30" for information :p)
This game exists (or existed, i don't find it anymore) in the Android Market, longer and better, with 3 levels of difficulty. I don't know if it's the same developper
Good game but : Really need an auto attack. Really need a restart button (because I know that if I take a damage on the first part (almost half of my life ...), I will never pass the second nor the third). Really need to add real safespot on the last boss, it's just die and retry otherwise. Make the game a little longer because it is excellent ;)
Animations are cool ... Until you start to try the hard badge which is speed gaming the first world ... And the horror begins ... The commands can't been changed, 's' to jump is not adapted, animations slow the game and make the player fail their jump, ennemies just bump the player which is pretty insane sometimes, ... To sum up, the game is not adapted to a 'speed game', at all
Need a macro to build and full-equip a room in less time. Because "Build > confirm the destruction of the previous room > click on the new room > click on the equipment > buy it > do it 4 more times" ... Too long
The game is three years old, and it's pretty visible. Fortunately, the new game "Versus Ambra" had been released, but for the Badge of the day, it hurts to play such an old game (sorry)
Just missing stats. It syas "Increase your chance .." but how much ? I'd like to compare what I'm choosing ...But it's not a big issue because the game is easy and because we doesn't know what upgrades will appear when we finish a level.
The game would be fun if we don't die every 5 seconds, one-shot by a random mob ... Give the hero more life, or reduce the damage dealt by ennemies and infinite life system would be useless and it would be more tactical and interesting ... Because just go ahead, kill some ennemies, die, and do it again until the end of the level, it's just boring