ok i'm already getting frustrated: level 4 the enemy creates twice as many units as my limit before i can even get 3 fighting units on the field?! ridiculous!
great. to "evolve" a hero i need to sacrifice a specific type...and i won't even tell me what type!
i'm guessing it has to be an identical hero...and since buying heroes gives you completely random types...DID THESE DEVELOPERS EVER PLAY THIS GAME THEMSELVES?!?!
i think i've found another problem: the second part of the Might tab, physical%, is not working right, it's giving me only a 14% bonus, when it should be giving 89%, since it's level 89...
that's weird, it let me put 1.12 planets in the generator, so i have 4.88 left...
also the auto-create clones doesn't auto-recognize that i can create 5 at a time, i now have to tell it to make 5 at a time.
to jake: you only really need to upgrade the div.gen. capacity if you want to put in really big items like moons or planets. and the new option of having clones fill it makes that pretty unnecessary.
just reading the top comments was enough to make me decide not to bother playing: repairing items takes an hour? hatching a monster takes 36 hours? tiny inventory? 3 strikes before i even start...
everything "unlocks at a higher level"...WHY doesn't a single one say WHAT level?! that's even more annoying than games that won't tell you how to get achievements (which this calls missions)...
it's nice to be able to use Kreds to get the "magician's pouch" bonuses!
oh and to Siefro, in this one it's called the "bloodbound" gem, you will unlock it later.
The physical stat adds only 25% as a base if you have 114%, then it is an additional 89%. Which is a bonus of more than 450% already.