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ericbloedow's Comments

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Reactor Incremental

Play Reactor Incremental

Jan. 25, 2015

Rating: 8

that's different too: heat vents no longer reduce the reactor's heat along with their own! instead the exchangers pull heat out of the reactor and pass it on to the vents-and the coolant cells! it suprised me when i build some new coolant cells and exchangers with NO connection to the uranium cells and they got hot! oh, and it appears exchangers will not pass heat diagonally to vents.

Reactor Incremental

Play Reactor Incremental

Jan. 25, 2015

Rating: -1

it appears that heat from cells now spreads diagonally...was it always that way? and do heat-exchangers pass heat on diagonally also? that would effect my strategy.

Puzzle Fuzz: Idle Stories

Play Puzzle Fuzz: Idle Stories

Jan. 25, 2015

Rating: 8

it's really silly that the higher rank heroes have EXACTLY the same attack power as the lower rank heroes of the same level!

Strikeforce Kitty 2

Play Strikeforce Kitty 2

Jan. 24, 2015

Rating: 4

please make the lottery display shorter! it's so slow it always makes me think the game has completely frozen!

The Enchanted Cave 2

Play The Enchanted Cave 2

Jan. 22, 2015

Rating: 0

i'd like to see an option to make the shop show only weapons, or only potions, etc.

Zombie Derby

Play Zombie Derby

Jan. 19, 2015

Rating: 26

very much like "earn to die", BUT getting bonus points for flips and having manual control of the guns makes it better!

Developer response from BrineMedia

thank for feedback!

Witch Hunt

Play Witch Hunt

Jan. 16, 2015

Rating: -1

neat trick: freeze a flying enemy with the ice spell and it will crash into the ground and take extra damage! you also get a trophy for doing this!

Survival Island

Play Survival Island

Jan. 11, 2015

Rating: 0

that was annoying...i accidentally picked up a new gun that was WORSE that my old one...and no way to get the old one back! should drop/throw it, not have it completely vanish!

Developer response from German999

If the weapon is lost it is a bonus/start weapons or weapons in development

Decision:Medieval

Play Decision:Medieval

Jan. 10, 2015

Rating: 1

to unlock the later areas, you need to do the "attack from the tower" mission at an adjacent area.

Last Town

Play Last Town

Jan. 08, 2015

Rating: 5

i give up...those enemy archers are WAY too powerful, and the way zombies spawn from gravestones RIGHT next to your town is really unfair, especially since JUST ONE zombie getting past makes you lose...oh yeah, ALL special abilities require picking up random drops from zombies, making them 90% less useful than you might think...heck, the "faster apple growth" has given me ZERO benefit!

Last Town

Play Last Town

Jan. 08, 2015

Rating: 0

the intro reminded me of a fantasy novel where a woman was going to be burned at the stake for saving a boys life with magic! they didn't go into detail...the heros of the story, 2 powerful wizards, said that town would eventually be wiped out by a plague or some other catastrophe that could have easily been stopped by magic.

Giants and Dwarves TD

Play Giants and Dwarves TD

Jan. 07, 2015

Rating: 0

one of the trickiest things in this game is the fact that Golems are completely immune to magic-that means the meteor spell AND magic towers to ZERO damage! so you need to put lots of points into the hero early on so he can kill them alone! (the good news is that golems take extra damage from cannons)

Keeper of the Grove 2

Play Keeper of the Grove 2

Jan. 07, 2015

Rating: 0

it looks nice, but having to "research" the upgrades EVERY level is just too complicated.

Ground War: Tanks

Play Ground War: Tanks

Jan. 06, 2015

Rating: 0

OK, that was absurd. in arcade mode, my team spent half the battle repeatedly killing an afk player in the enemy base, and they did the same to our afk player! i'd suggest auto-disconnecting afkers after a certain length of time.

Developer response from gameboxcy

You advice received and we will forward to our techs to see if they can fix it. Please pay attention to our fan page and forum for the more uo date. Best regards.

Storm the House 3

Play Storm the House 3

Dec. 29, 2014

Rating: 0

oh, brother...i took a screenshot of a red truck: i think it says "porkchop sandwiches!" on the side!

Storm the House 3

Play Storm the House 3

Dec. 29, 2014

Rating: 1

oh, it is possible to stop the red trucks, IF you shoot them yourself! I've found that just one blast from the shotgun will do the job.

Card Hunter

Play Card Hunter

Dec. 28, 2014

Rating: -6

i gave this an honest try, but i don't like it: i just get frustrated by the random draws. too many times my fighter drew nothing but "block" cards and could not attack for the entire round, too many times my wizard drew nothing but melee cards and could not use any spells for the entire round, my most powerful attack cards (8 damage) have NEVER been drawn...just too frustrating for me.

Developer response from FlaxativeCH

That's how card games work often. The good news is you can blame all your failures on the RNG :)

Fortoresse

Play Fortoresse

Dec. 25, 2014

Rating: -1

how do you build walls?

The Gate

Play The Gate

Dec. 13, 2014

Rating: -19

oh, and i just noticed: 1-star cards CAN'T be evolved, and 2-star cards can only evolve ONCE...

Developer response from Spicyhorse

And 3 star cards can be evolved twice. Seeing a pattern?

The Gate

Play The Gate

Dec. 13, 2014

Rating: -17

ok, this stinks: to upgrade any card above level 10 you have to "evolve" it...which can ONLY be done by sacrificing an IDENTICAL card! to make it worse, to "evolve" a second time, needed to go above 15, requires the sacrifice of a second "evolved" card...so you would collect FOUR copies of the EXACT SAME MONSTER to raise ONE of them above level 15! not a problem with "common" cards, but trying to do this with rare cards is simply absurd.

Developer response from Spicyhorse

Tens of thousands of people evolving cards like that for the last year might disagree.

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