that's different too: heat vents no longer reduce the reactor's heat along with their own! instead the exchangers pull heat out of the reactor and pass it on to the vents-and the coolant cells! it suprised me when i build some new coolant cells and exchangers with NO connection to the uranium cells and they got hot!
oh, and it appears exchangers will not pass heat diagonally to vents.
it appears that heat from cells now spreads diagonally...was it always that way? and do heat-exchangers pass heat on diagonally also? that would effect my strategy.
that was annoying...i accidentally picked up a new gun that was WORSE that my old one...and no way to get the old one back! should drop/throw it, not have it completely vanish!
i give up...those enemy archers are WAY too powerful, and the way zombies spawn from gravestones RIGHT next to your town is really unfair, especially since JUST ONE zombie getting past makes you lose...oh yeah, ALL special abilities require picking up random drops from zombies, making them 90% less useful than you might think...heck, the "faster apple growth" has given me ZERO benefit!
the intro reminded me of a fantasy novel where a woman was going to be burned at the stake for saving a boys life with magic! they didn't go into detail...the heros of the story, 2 powerful wizards, said that town would eventually be wiped out by a plague or some other catastrophe that could have easily been stopped by magic.
one of the trickiest things in this game is the fact that Golems are completely immune to magic-that means the meteor spell AND magic towers to ZERO damage! so you need to put lots of points into the hero early on so he can kill them alone! (the good news is that golems take extra damage from cannons)
OK, that was absurd. in arcade mode, my team spent half the battle repeatedly killing an afk player in the enemy base, and they did the same to our afk player! i'd suggest auto-disconnecting afkers after a certain length of time.
You advice received and we will forward to our techs to see if they can fix it. Please pay attention to our fan page and forum for the more uo date. Best regards.
i gave this an honest try, but i don't like it: i just get frustrated by the random draws. too many times my fighter drew nothing but "block" cards and could not attack for the entire round, too many times my wizard drew nothing but melee cards and could not use any spells for the entire round, my most powerful attack cards (8 damage) have NEVER been drawn...just too frustrating for me.
ok, this stinks: to upgrade any card above level 10 you have to "evolve" it...which can ONLY be done by sacrificing an IDENTICAL card! to make it worse, to "evolve" a second time, needed to go above 15, requires the sacrifice of a second "evolved" card...so you would collect FOUR copies of the EXACT SAME MONSTER to raise ONE of them above level 15! not a problem with "common" cards, but trying to do this with rare cards is simply absurd.
thank for feedback!