whoops, badly worded comment: didn't mean that this game is bad, just that it could very easily be much better with 1 menu change. it's mostly good as a result of the old rpg staple of having enough interacting mechanics to keep the information flow category going. pretty well balanced mechanics too (though thorns/healing is still by far the most powerful methodology)
this game would be sooooooo much better with better inventory management tools, even just letting you sell from the new loot popup would cut down time spent working inventory by a good 80%, and that's assuming you can't quite remember what everyone has.
playflow, gameflow, and information flow are pretty much the most important parts of game design no matter what kind of game you are designing. you can be making a pong knockoff in text symbols and it'll be a good game if you succeed in those categories, but if you fail in them the best you can ever manage is to make the game shiny enough that people won't notice until they are committed and feel like they need to support it or look bad.
@bloonbopper even the standard silkworm silk is one of the tougher fabrics available, spiderweb silk (the structural stuff, not the sticky stuff) is several times tougher than that, dragline silk is several times tougher than THAT (this is the stuff that they are talking about when they say that silk has a higher tensile strength than the best steel cables) and for some reason darwin's bark spiders' dragline silk is about 50x tougher than the next thing down on the list, it has one of the highest tensile strengths of anything on the planet, though ironically enough you can still cut it well enough or burn it easily, physics are funny like that sometimes, especially material compounds.
it's not exactly kevlar (mostly because it doesn't absorb much impact) but you can make a silk robe that'll stop a bullet and still just be a really nice robe/coat/etc, especially with mixed material fabrics.
the search skill is a bit of a double edged sword: it increases your odds of finding high value items that are designated to exist but you need to roll to see, on the downside it decreaces the chance of finding "junk" items, this doesn't sound like a bad thing but apparently the game thinks that anything randomly generated that isn't something like a skillbook or a modded weapon counts as junk, including all normal-tier items, ammo, and all(most?) food items.
that said it really does seem to be better to level it, especially since between it and luck you get a LOT more skill books.
the "95%" actually DOES miss about 30% of the time in the previous game, you actually get more accurate with a slight debuff on you, this one seems to play it pretty straight with the rolls though.
have 1 real game design based complaint: the drop rates on items really ought to be much higher (or at least as good as it says in the beastiary), if you stop to get drops for a pre-boss equipment upgrade or quest you end up horribly overleveled and the game gets to easy to require thought (or even healing/buff spells) on epic until you get near the end of the game.
this game would be so much more fun with proper inventory management tools, most notably a sort newest function and an auto-recycle toggle for items since you will literally never use most of the inventory once you have the next item up the chain (moreso with weapons than shields, some of the early shields stay useful).
WHY is the shotgun such a bad weapon? I get not bowing to a meme but it really is a far more effective gun for outright destroying a brain rather than lodging a bullet in part of it (oddly enough a little 22 peashooter is another good option since the round bounces around in the skull instead of exiting).
on a more constructive note: if the arrows from the bow had a decent recovery rate it would be a pretty respectable standard use weapon which would allow you to actually train in special weapons a bit instead of leave it at base.
grrrrrr: it keeps deleting items other than the one I clicked on...I think what's happening is that it's getting the inventory display and real inventory disassociated while equipping and de-equipping items, kinda like when it puts the indicator on the wrong clothing items.
You can easily farm the regen achievements by having 2 same-slots ships with vastly different armor totals, undocking as the fragile ship, then changing ships in inventory (you can change to any ship in inventory it's just far less hassle with same slots). You can reverse this for combat by undocking with a lot of armor then changing to a ship focused on energy, no regen but that doesn't make nearly as much of a difference as 30k armor in a single fight.
aaaaaaaaaaaaaannnnnnd fuel tanks also stack with eachother...I'd swear I've tested all this and found the exact opposite, guess that makes 4 mil mode a hell of a lot easier to do...pretty sure you don't even need omega parts to do it, just a big B.I.R.D. +20 2 fuel tanks a launch pad and a pair of fins should make it to 5.3~ish (bonuses make a huge difference so your number may vary)
nevermind, they DO stack, they just didn't when I tested with an engine that apparently can't get any fuel boosts...hate when the game hides most of the mechanics information from you
wish the fuel tank stacked with the launch pad, fuel and fins get to be your best boosters reaaaal quick when you're trying for any of the higher altitudes
important little bit of information I'm not seeing anywhere obvious: if you are playing an officer try not to kill bosses with damaged caused with the Findero buff active as it will reduce the number of possible loot items by 1 (it's okay to have it up when someone else kills, just don't finish it yourself with findero going), I am uncertain if this pertains to basic enemies or not.
does anyone else find it a tad bit forboding that we're running around blowing things up whilst shouting "Justice!" in a machine that can not possibly exist without the tech to produce FAR better weapons which appears to be maintained by death oozes from a fantasy setting?
You can just buy the items in a shop, you don't need to grind to get them.