well I have to say I like the fact that you decided to put some puzzles and logic in this one but it still sucks. certainly one to many gun pieces. there's one on the floor in the large open floor area... don't get fooled there is another close up floor part that has nothing just keep looking. that was not very intuitive!
you need to give some visual cue as to which end of the track the enemy enters from.
needs a way to cancel adding a tower once you have selected it from the side panal.
fun puzzles but you need to work on your difficulty curve; some puzzles in on your way to the last puzzle in the chapter are more tricky. also most of the puzzles seem to be the same difficulty and don't really require any thought just getting the timing down. and you do need to edit your saving function because even though I had the time to go through the whole game in one sitting doesn't mean everyone else does.
don't get discouraged... it has great gameplay.
beautiful game, I especially love the third act of the game where you implement a game dynamic of not being able to move backwards
question: is there an alternate ending?
beat it, great game. some levels are hard to get your orientation at first... but just try and feel out how you think the picture should look in your mind before you go looking at walkthroughs
the combos don't feel intuitive enough... you need to make it a little easier to understand what up, down, and right actually does instead of just pushing one then pushing another one and if you can't move you just push another one until you win. so how am I suppose to know that after I push up and he blocks I'm suppose to mentally figure out which button to push next. in short less trial and error and more chess like thinking: making a move to make your opponent move in a fashion that you want him to so he drops his guard and you have a chance to attack
a good start but you need to make the new couples give more visual feedback that they are now in love; for example kissing or they could stop walking, pause while they face each other then walk away in the same direction... in fact even to the kissing they should leave in the same direction
"Your task is to get rid the medieval castle of the pesky cats" is clearly not a good description since the easiest way to rid the castle of cats would be to let them fall into the pit and be killed by the dog that lives down there... not bouncing them forever on a trampoline then vacuuming them off to safety! you can't make a game where the description lies. maybe if the computer played the trampoline and you played the dog it would be a great game.