Really well designed game, kudos, the only issues I have are the AI, and the map generator. If a character gets stuck they won't try and regroup for a while even if the group is in a position they can easily get to. You need to let you move diagonally through two adjacent rivers even though there is a space between them.
you had a good thought except having no objective means the player must be given as many options as possible to allow for a "sandbox" type experience. 0/5 try again or don't get peoples hopes up in the title name.
it's kinda like someone played hapland and thought, "Boy I could make a game like that," except they aren't clever and make a terrible game that has no puzzle to it and it's more like a book that you have to click on different things to progress through the story. 0/5
Amusing but your collision detection is atrocious. sometimes I could stand on the side of the ground after the ground beneath me gave way. also I could be like pixels away from where a spike will come out of and they'll jut out and kill me.
it would have been more fun trying to face the challenge of unfair if the game foundation was consistent; don't give me some bullsh** excuse like, "I meant it to be like that to go with the theme," either.
why didn't you just say, "hey! it's like battleship!" that would have saved me some time with the instructions. Also, who puts a one cell ship in battleship! everyone and their mother hates that! the Parker brothers didn't even give you a ship that small! it's just cruel.