lost without explaination, a lot of progress i did after logging back in today from yesterday night...
something like 20-30k worth of gold of progress and like 10-20 gems and a lot of researches, devs needs to fix their cloud saving servers, without that this game is unplayable
started this game today... really funny how the max gold you can get with 1 gem from stage1 is LEET golds... Devs are huge memers and people of culture.
So i finished the game... won a chapter with ALL of the plot twists and my game is blocked on select a plot twist i cannot select since i already picked them up all...
Badges for already unlocked stuff aren't working and they are not being awarded to players...
The 7 pets twist doesn't unlock finishing a chapter at exact 7 pets or even more than that.
Primary weapons need a rework cause they feels underpowered.
Game feels super easy even with more than a dozens of twists, an hard mode with unique and powerful rewards is required, currently the only way to make the game a bit hard is by selecting the worst combination of twists...
Coils with a lot of chains and cdr, on act3 and with the twist of the enemies closing you in a circle... crashed the game... ideas to fix it: get rid of that twist, cap the chain bounces and add a lot of damage for any chain added and lost past that cap
after winning my first game, here's some insights, wand attacks feels boring: i don't want to target my enemies, poison pools feels really too much OP if combined with cdr/projectilenumbers, traps feels useless, pets feels insignificant, tesla coil feels moderately op.
Please add a surrend butto to WM fights... when progressing is basically fishing for 4-5 crits in a row from the top damage dealer, a surrend button will make the things faster
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