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Falconerd's Comments

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Balloon in a Wasteland

Play Balloon in a Wasteland

Feb. 12, 2010

Rating: 0

Lame, sleeping doesn't obey the time multiplier, ie sleeping regens stamina at the same rate whether the time is normal or fast forward. And the creatures don't attack the shelter, which means the repair kits are pointless. Also there's the hover bug. Half-finished = half-stars

Entropy

Play Entropy

Dec. 16, 2009

Rating: 0

Fun, really hectic, but fun. Also bug report, when the core breakers come below the outer ring, I can't bond my outer ring to the breaker to kill it.

The Dragon and the Wizard

Play The Dragon and the Wizard

Feb. 25, 2009

Rating: 0

I loved the "alternate" endings, that is inventive. And the scenes where the pictures are on top and bottom defeat the cross-eyed trick, kudos. =) (yes, yes, I know that's cheating, still fun though, and it makes a pointless skill practical. ;) )

Sky Invasion

Play Sky Invasion

Feb. 19, 2009

Rating: 0

buggy... at the end of the last level the Experience Gained broke and the total experience was 0000000.

Cell Warfare

Play Cell Warfare

Feb. 14, 2009

Rating: 0

Another "achievement" filled shooter that is slightly buggy, and looks like other games (namely amorphous). Oh and for all the mute fanatics out there, its not advertised but M mutes.

Epic War 2

Play Epic War 2

Dec. 27, 2008

Rating: 0

Great game, but a bit slow, especially when you have to wait for your mana to charge so you can buy all your upgrades again. I would suggest increasing the mana accumulation, either across the board or as a percentage of your max mana, so the more mana you have the faster you gain more. And the rotating of the turret is a bit fast, which makes it hard to aim. Slow it down a bit so that one increment means it moves down enough to hit the next space a guy is walking into.

Frantic

Play Frantic

Nov. 07, 2008

Rating: 0

Very nice game, lots and lots of fun. But only 4/5 for some resetting bugs. I.e when moving to the next level or at the end of the game the sound kept going. I loved the exponential upgrade cost/income makes it feel more powerful when its 50 times more expensive, even when you get 50 times as much gold each level.

Run

Play Run

Oct. 23, 2008

Rating: 0

@ bobnine yes textures would be nice, something to help you judge where you are in the air. Also get the stupid traffic light out of my face so I can see where the heck I'm going at the start.

Orbs

Play Orbs

Oct. 11, 2008

Rating: 0

interesting attempt at a TD, but its just annoying. Not to mention buggy, ie creeps jumping off the path and running away. Crap.

The Heist

Play The Heist

Oct. 09, 2008

Rating: 0

You should either get money from killing cop cars or you should lose money, now you lose money when you ram them and then you get money when they die. Just make it one or the other. And if the police crash into someone that's their own fault, and they should pay for it, why am I charged when the police hit someone on their own? Annoying, trying to kill cops ends up costing you more money because they inevitably hit 5 other cars, costing you more than you get.

Number Lines

Play Number Lines

Sep. 26, 2008

Rating: 0

I like the idea of combining the numbers with zuma, although the colors were messing with my head, good idea for the star though, make each pair of numbers the same color.

Poke-A-Muscle

Play Poke-A-Muscle

Sep. 26, 2008

Rating: 0

oh and the poke stage on lvl 3 is still non-random... =)

Poke-A-Muscle

Play Poke-A-Muscle

Sep. 26, 2008

Rating: 1

oh oh, yay I found a bug! On level three if you go trigger happy (awesome feature there by the way) it records the score instead of leaving it blank.

Poke-A-Muscle

Play Poke-A-Muscle

Sep. 26, 2008

Rating: 0

ok, I can see the "getting to the action" concept. That does make sense. And the new randomness of the list actually helps me because it takes away the distraction of remembering the order. Oh and thanks for the mute button, I feel that is a requirement for every flash game. =) Oh, and I love the way the body poses at the end of each section, that's awesomely amusing. =) Side note: I've always wanted to walk into starbucks and order a "Tensor Fasciae Latae" =P

Poke-A-Muscle

Play Poke-A-Muscle

Sep. 25, 2008

Rating: 0

I really enjoyed this game and I wish I had this last semester when my A & P class was studying muscles. Couple of comments though. In the "learning" scan stages, there shouldn't be a time limit and it shouldn't be added into the total. Those are for learning where things are so they shouldn't be tested at the same time. I actually did better on the poke sections because I could see all the muscles at the same time instead of only in the circle. And while having the static list instead of random list assists memorization, it only helps memorize the list, but doesn't encourage association of the list with the muscles themselves. I think a random list would be better.

Momentum Missile Mayhem 3

Play Momentum Missile Mayhem 3

Sep. 12, 2008

Rating: 0

whoot, flinging things round and round and smack!

Sea Invaders

Play Sea Invaders

Sep. 02, 2008

Rating: 0

I like the idea of using the mouse, but it makes it a bit boring, make it faster, to keep it on par with the faster control method (keyboard -> mouse) and add more shooty enemies, for starters. If you feel really ambitious, add powerups to do interesting things. =)

tevlon3d

Play tevlon3d

Aug. 31, 2008

Rating: 0

Game gets a bit repetitive. And making the difficulty ramp consist of longer and longer mazes is really annoying. Good graphics, decent controls though.

Kongregation Nation Quiz

Play Kongregation Nation Quiz

Aug. 26, 2008

Rating: 0

Rofl, AlisonClaire's number one fan.... <.< lol who's Alison? =P

AeroRings

Play AeroRings

Jul. 19, 2008

Rating: 0

needs a restart button at the end, not just a timeout, and either those are big birds or you have a paper airplane. =P But very nice for a first-game. =)

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