it would be helpful if each team's bullets were the team colors. And maybe a faint outline of the fire triangle in front of the ship, although gameplay is so fast that probably wouldn't matter. And I just got into an amusing situation, 2 testudons circling around each other, never in range and neither able to outfly the other, stalemate.
Holy Crap! Buggy-as-HELL!
Infinite ammo, rapid fire sniper and shotgun, and conversely single-shot lasergun...
I like the last day though, 2500 enemies that give 270k gold... LAGGY AS ALL CRAP!
The screen is too cluttered, you can't aim for getting only the color you need, the best you can do is aim for areas with a higher concentration and hope you get more good than bad.
"50 monkeys on typewriters will eventually compose the works of Shakespeare, just as you will eventually complete this task!"
Hm, well, if you teach the monkeys to continuously press "D" or "right" you might have a chance... ;)
Hm, I'm getting confused... Star wars pictures, and starcraft sounds...
And it needs to be balanced better.
And just a little thing, all the turret's bullets except the missile turret look the same.
I really like the different physics ideas, but it was really difficult to control. The elevators, while a nice idea, are a real pain to use, make a platform that raises instead of the differing gravity. Also, the resetball button should reset the window too, not just drag it back so the ball is in the window, I kept having to drag the window around after resetting.
Needs saves, and a mute button. Gold should be used for other stuff, its only used for resting, which is pretty much moot because you automatically rest... I like the battle mode, but the game as a whole is BORING as all heck.
Decent, but takes too long in between levels. And overall the ball doesn't have much recoil, instead of using a baseball, use a superball... =P course then the par would be 1 on everything...
I like it, but the slow turning radius means the swarm has crossed half the distance to the target before they start shooting at it. Larger playing field would help, as would more responsive turning.
good grief, trying to squish a two-mouse button game into a one-mouse button format (which you can't get away from in flash unfortunatly) is just ridiculous, hard to command, and the controls are buggy.
awesome game, beautiful art and good programing making it dynamic. I also liked the mirror image levels, makes it a bit different and foils the cross-eyed trick.
not bad, I like the mahjong style boards, but the complete randomness of the cards is annoying. Just because 4 9s are already out there doesn't decrease your chances of getting yet another 9. Also the randomization is a bit weighted towards 8-10 it seems like.