I usually reserve 1/5 for games unplayable or very glitchy, but I think we'll make an exception this time. Not only is this a game about killing yourself, it's a BAD game about killing yourself.
Why do the damn crates keep moving around? I'm supposed to take it slowly, but by the time I get to a crate, it leaps to a different platform. And why does fuel cost money? I got $75 from my first delivery and didn't even have enough to fill my tank up!
Great game. The only faults are the short length and the fact that he could use a little more animations. Otherwise, it's fun to play, it looks good and the sound track is great.
Intriguing control scheme. That's it though, because there's really nothing else here at this point. I would've finished it up a little more before poisting it, add some kind of objective.
Bland. And why bother people to put in full names? I got three or four wrong because either I didn't know a first or last name, or I spelled a name slightly wrong. It's too picky.
Not being able to sell units sucks. "It makes the game easy" is no excuse for not including it. I got to wave 40/40 at the end of a marathon run and I lost. Why? Because the boss has regen and absorbs lightning. Now, I only had like 4-5 Purple Wizards and up until then they'd been serving me well and were NOT, of course, "poorly placed".
And the only reason I was out of lives BEFORE the boss came is because some flying skulls came along that seemed to absorb EVERYTHING.
Absorb sucks. Not being able to sell units sucks.
Great game. Lots of fun and not that many game-breaking errors to be made, despite what some people are saying. All it takes is a little trial and error. I've played other games like this that were FAR more frustrating and less fun.
It's like "I Wanna Be the Guy", but really not as much fun. IWBTG involves a lot of skill-based jumping and dodging. This has too much unfair traps to be really much fun. I know that's kind of the name of the game, but I didn't enjoy it that much.