Unless you play a 1v1, your skill doesn't matter. Your thoughts don't matter. Your intellegence doesn't matter. Your slick moves? they don't matter. What matters is who quits. Do you have 60 armies as a wall against a player in a 1v1v1 that you spent 7 rounds building up, only to see him quit because the other guy broke through his back side and now you have a nice wall built up against nothing? Yup, that's this game. Have you committed to a bull rush of troops only to be left facing empty space with your main army 5 rounds away from any useful action because the person just quits? yup, that's this game. Can you choose your teamates so you know you are with people who won't just quit in round 3? no.... no you can't.... that's not this game.....
Glitch in gem selling: if you have 1.5k in jems and sell 5, it sells .5k at the price of 5. shortcut in visual effects the math. Noob advice: use the setting prompt next to "special". Upcoming update advice? Gimmi more control of when to spawn with a relation to energy/health. With just health I have to set it to 100% incase I get 2 elites in a row, but if I could set it for both I could do more of a 60/40 split. Plus maybe a "use special if health is below %" Hope some of this is helpful to both players and programmer
I keep returning to this game to play it every couple months. This is causing me to worry, that at the very same time I blow up the earth, it happens for real, and I find myself standing in heaven with the entire population, and I got a look of serious guilt on my face.
I stopped playing at calamity cave. You can't make an action platform game with less than top notch play control and expect people to be happy not being able to dodge bolders and make impossible jumps because the feet don't line up
Love your knowledge of extra-tora. Brilliant display of such knowledge. Hate your knowledge on flash game playability and I didn't really come here because you know something, I came to play something, and this pissed me off a lot.