@Erusaro: it always buy the amount to the next number which can be divided by the amount you chose. ie you have 9 and you buy x10 it only buys 1. if you have 12 and you choose x25, it buys 13 and so on.
Another bunch of restarts on later levels in addition to the comment by the developer got me change my rating from 5/5 to 1/5. This game really started out very very pleasureable. Which started to diminish around level 18 and didn't get better after 18
Actually, the randomness pushed me down in the comment section and I see a lot of what I wanted to say. Plus, I'm right now trying to solve 18, like the guy just before me, I really want you to demonstrate on this particular level how this is not majorly influenced by luck.
How can you f*ck up a catapult game while having soo many good catapult games out there? Honestly just play a couple of them and you will find out what makes yours bad compared to the majority of the others.
Thanks for your feedback feeenz. the game is updated and the issue has been fixed, you can try level 8 again. for the last level, can you describe about the issue? i re-tested it and it worked, game over. it might be better if you send some screenshots too (1st floor & 2nd floor).
Actually, it isn't because the teacher is busy. I had it twice on level 9, all stations had their own teachers, the principal was in the lobby and I couldn't move a student to Desk 3, which was free and had its own teacher, besides of the principal not being busy anyways...
that's weird, i tested it but it worked. it would be better if you take a screenshot about this issue. beside the issue whatelse you think about the game?
Almost funny how imbalanced this game is. Once I got the ranged as opponents I was completely screwed, no chance whatsoever. Once I got the ranged myself. Opponent screwed, no chance whatsoever.
In my opinion everything should have a 'max' button. From the number of flights per route down to repair level. I took out an autoclicker just because there is just no way I'm willing to click about 30 times to upgrade each new route manually (30 is without insurance and repair).
Too bad.... if you do well enough and earned enough money, it changes your money into a negative value. Now I have 5 months to pay 2 billion back... it was fun until then.
I kinda hate that the anti-idle part is _that_ powerful. Over a course of 2 2 minute test periods with and without micromanaging, the micromanaging was 6 times as strong with messing up the topearner twice. For me this update killed the game.
Thank you. That'd be ok in the updated version.