If I have a 50% chance to hit, I should hit 50% of the time. Instead it seems to be about 20% at best. Makes battles that I will obviously win easily take way longer than they otherwise should. I stopped playing almost immediately because of that.
Neat little game. I just have a few suggestions: I should be able to delete any piece I've put down (probably just by clicking it again) instead of having to undo them all if an early one is wrong; If there is only one type of magnet available on a level it should be automatically selected when the level starts, instead of staying on the last one you used even if it's not available on the current level; music or at least some sound effects. That's about all I can think of for now.
forget this. i know exactly what to do on level 16 but i just can't get the timing exactly right to get past the last bouncy thing and make my way up to the flag, so i fail. over and over. lame.
My shields are fully upgraded but I've still only got 3 bars when I start a level. And they don't seem to absorb any extra. I went to some of the early levels and would intentionally get hit by one projectile as a time, and each hit took off one bar of shields. Am I missing something??
An "instant restart" button should ALWAYS instantly restart the level. I shouldn't have to wait for the "Level # Failed" box to pop up to restart the level...if I'm hitting the restart button I have a pretty good idea that I failed the level, I don't need to be told!
the crane controls are janky as hell. makes it more annoying than fun or challenging.
and the tagline for flazm.com is maybe the worst i've ever heard.
The turrets need to always aim at the enemy that's closest to my base within their range. It sucked watching enemies that were nearly dead cruise into my base while my turrets were shooting at enemies that had just entered the screen, all of them within range.