It's an Idle game, right? So why is it so bad at letting you go idle? I can't keep this tab open while I'm not on it or literally nothing happens. Nothing. It's like being offline but without getting any Nitro buildup or materials. The game should keep running while minimized, as it is an idle game that should be running constantly.
shift is the wrong button to tie the main game mechanic to. I'm on level 5 or 6 and there's a part where you have to switch 5 times in a row. If your computer has sticky keys then you literally can't finish this game.
I don't like how thieves literally just walk by you and take something. There should be some way to stop them, like some sort of fight or rng or something
I'd suggest making it harder to level up or changing the level requirements to unlock places. Only needing to be level 3 to access the bass and swordfish was kind of scary, especially since I wasn't very well-equipped for Koi or Shrimp when I went there. Also, I'd suggest bosses having a collection upgrade, but like a single one that's a new mechanic or powerup or something. Like one could be a fish sonar or something to draw fishes in instead of them running away (probably last boss if you do cause it would eliminate the need for string length and speed), one could be something like a motor so you can manually boost, or maybe like a krill bomb or something that stuns all the fish in your radius. I just think it would be kind of cool if there were little gear upgrades, or more upgrades became available, after boss fights (if you do end up adding them)
Thanks for playing and good points! Yea, figuring out when to unlock things was a bit tricky since its pretty open-ended for what it is, and I can revisit tuning some time. I totally agree, bosses should be something special. I wonder if I could design all collection upgrades to be focused around that special mechanic too. It would be nice but seems very hard. You're on the right path with different offensive capabilities like that. I'm definitely thinking along those lines though it would be a pretty big overhaul of the game, which I'm fine with.
oh god. I hated killing everyone, and I had to kill some of them twice or even three times. I'm left in tears. even after getting that final "chapter". Oh my. What they explained was so hard to follow, but once I figured it out I got a miniature heart attack from it.
Is that a mouse on the table? No. Don't be ridiculous. (after getting into the level) oh yay, let's eat twenty mice, which weren't on the table in the cut scene.
Thanks for playing and good points! Yea, figuring out when to unlock things was a bit tricky since its pretty open-ended for what it is, and I can revisit tuning some time. I totally agree, bosses should be something special. I wonder if I could design all collection upgrades to be focused around that special mechanic too. It would be nice but seems very hard. You're on the right path with different offensive capabilities like that. I'm definitely thinking along those lines though it would be a pretty big overhaul of the game, which I'm fine with.