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Coloruid

Play Coloruid

Dec. 05, 2015

Rating: 4

Could you arrange things so that changing a very small group of particles doesn't cost a move? It's irritating when I make the right move, but the flow physics pinches off a group of 1-3 particles from the main body, rendering the puzzle unsolvable. Otherwise, an excellent puzzle game.

Heroes of Mangara: The Frost Crown

Play Heroes of Mangara: The Frost Crown

Apr. 28, 2014

Rating: 2

My kingdom for an overall stats page for each hero!

Random Heroes

Play Random Heroes

Dec. 07, 2011

Rating: 0

Is anyone else unable to click the "play" button after the loading is complete? This game sounds like it's right up my alley, but I can't play it :(

Lab of the Dead

Play Lab of the Dead

Nov. 09, 2011

Rating: 1

Has anyone figured out how to "fully damage" a specimen? I've hit one zombie with every weapon that wouldn't kill it, knocked it's jaw off, cut off each arm with a different weapon, and put a hole in its gut with the cell phone, and it still didn't trigger. What did I miss?

Reincarnation: The Final Happy Hour

Play Reincarnation:  The Final Happy Hour

Nov. 07, 2011

Rating: 2

The loading screen stalls at about 80%. All the other games work fine, I just wish I could play this one. ) :

Help! It's the Unfinished Shadow Game

Play Help! It's the Unfinished Shadow Game

Apr. 11, 2010

Rating: 0

3/5 for having a solid basis for a game. More levels would, of course, be nice, but you'll need a lot of them. have you considered some sort of upgrade system? faster ship, more armor, that sort of thing. The shape of the ship seems to indicate an ability to pick up boxes somewhere down the line. Also, having guns associated with specific colors of light could give you a little more leeway in level design. It also opens up the idea of having colors of light mix to make new colors that might be connected to other guns. I hope to see more of this game in the future

Civilizations Wars

Play Civilizations Wars

Jan. 17, 2010

Rating: 0

I really like the game and the skill system, but please, for the love of everything good, include a quality control. In the later levels, when the AI begins using 3-4 spells at a time against you, my pc grinds to a near halt.

Einstein's Riddle

Play Einstein's Riddle

Dec. 28, 2009

Rating: 0

The space is too small to properly sort the shapes out, and the text all trails off a bit before the end of the sentence on my machine. Most of the clues are still understandable, but "The man living in the center house drinks n" and "The man who smokes blends lives next to the one who keeps" clearly present a few issues. Still, I do love a good logic puzzle. Thanks for the diversion.

Nuclear Eagle

Play Nuclear Eagle

Dec. 28, 2009

Rating: 1

Trying to aim is virtually impossible. The eagle's speed rapidly changes as it moves towards the cursor, so the trajectory of any given person, when thrown, is so diverse as to be almost random. Without some sort of backboard for the nest, I can't get a system down that will allow me to consistantly feed the babies. As other commenters have noted, the responsiveness of the controls decreases as the game progresses, making it even more difficult to hit the nest. I like the concept, but this game is far to random and frustrating to be enjoyable. 2/5

Bitmap TD+

Play Bitmap TD+

Feb. 28, 2009

Rating: 0

Am I the only one with this problem, or has no one else really noticed it? When you use the upgrade button, the next level will cost more than when you upgrade by double clicking. Just a small thing but it completely hosed my first 5 or 6 runs.

Castle Clout 3.0

Play Castle Clout 3.0

Jan. 06, 2009

Rating: 0

I like the concept, but there's some pretty sever focus issues. The controls freeze up seemingly at random, and will not respond again until you click in the game window. This wouldn't be a big deal if it didn't keep happening between the arm release and the rock release. Also, if I drop 3 or 4 walls on a guy, I'd like to get credit for hitting them, unless the king just happens to be superman.

Kingdom of The Wind

Play Kingdom of The Wind

Dec. 18, 2008

Rating: 0

Other than this, and some minor balancing issues, this was a lot of fun, if a little on the easy side. 4/5

Kingdom of The Wind

Play Kingdom of The Wind

Dec. 18, 2008

Rating: 0

The trick is to upgrade mana regen, and NOT to upgrade base mana. Upgrading the base mana starts you with a lot more mana, but it doesn't change the regen rate at all, and since you now have a lot farther to go to get the mana pool upgrade, it will actually take longer to get mana. Also, you max your experience by useing the lowest level trrops in high numbers, so it's a good idea to try to beat stages using only copters, with no unit upgrades if you want experience.

Mud and Blood 2

Play Mud and Blood 2

Dec. 01, 2008

Rating: 0

While I enjoy the concept, the game itself is quite flawed. You're troops allow the enemy to move right past them. A melee combat mode might help with this, but you can't just let the bad guys walk right past you while you reload, or cool down, or whatever it is they're doing. There's another point right there. Maybe it's just my slow PC, but it seemed like everything was moving really slowly. Guys would fire a shot and then stand there for 40 seconds or more, and it was sometimes minutes between getting TPs. I would suggest a fast forward button of some sort, or an outright speed increase for the game overall. I'd also like to have some idea of what I'm getting before I buy something. "ranger training and equipment" sounds nice and all, but it took forever to earn those 5 points (see complaint #2) and I don't want to shell them out only to find I just bought a new skin and a slight damage boost. Get the game a bit more streamlined, and it'll be great. 2/5

Reincarnation: ADDO

Play Reincarnation: ADDO

Oct. 30, 2008

Rating: 0

An excellent point and click adventure. A few of the puzzles were a little obscure, i.e the water bowl puzzle. I thought the bag on the end of the counter was dog food, and I kept trying to feed the dog. Overall, well done though. 4/5. In answer to all the people who think the click boxes are too small, might I suggest adding a text box that displays the name of the object you're hovering over, even if the object is not currently clickable. It makes them a little easier to spot, and it gives you an idea of what you have at your disposal, without making it quite as obvious as, say, the "escape from the really boring island" games.

Bubble Tanks 2

Play Bubble Tanks 2

Aug. 08, 2008

Rating: 0

The first game was great, and this one is better. I you decide to make a BT3, maybe some more individual weapon selection would make a nice addition, other than that, stellar!

- Music in Motion -

Play - Music in Motion -

Jun. 14, 2008

Rating: 0

Enough of this. Note to the designer: I'll finish playing this game when you finish making it. 10 visits to the boss and 10 clips right through the floor, that's just unacceptably bad.

- Music in Motion -

Play - Music in Motion -

Jun. 13, 2008

Rating: 0

A solid concept, but awfully buggy. The boss glitch everyone is talking about is only the most annoying, there are several others. You can fall through the floor, or off the right side of the screen. When you respawn from there, holding the right arrow will move you farther right and continue respawning you, allowing you to "fly" over the whole stage, sometimes over both stages 1 and 2. 2/5 half a game so far.

TBA 2

Play TBA 2

Jun. 10, 2008

Rating: 0

The concept is interesting and the different use of blasters is nice too, but I think the difficulty gets a bit too high in the sky world. I'll get two cannons facing each other an inch apart, and the shot will go wide because there was a 1 degree angle between them. It gets a little frustrating. 4/5

Warbears

Play Warbears

Apr. 28, 2008

Rating: 0

3/5 and favorited. The concept is awesome, but I have to agree with the others about the necessity of a save slot, or check point. 4 or 5 out of five otherwise.

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