Fantastic puzzle game. I have always enjoyed minesweeper and it's been quite a while since I found a minesweeper spinoff that actually made me stop and think for a few levels. Legendary job, 5/5.
There is WAAAAAY too much random chance in this game. Are the enemies going to use the ability combo that kills my character on the first round? Are my allies going to use their good abilities? Am I going to miss seventy eight trillion attacks in a row? Trying to play on heroic is like trying to hit a bumblebee with a pistol from a mile away: I find myself repeatedly restarting a fight because the RNG keeps screwing me over.
Really really fun, but kind of punishing. Making a tiny mistake can cost you half your health, and it takes like 3 waves to heal that up again. The only really viable strategy I came up with was juggling the heck out of the early enemies to get lots of white balls to get fast weapon upgrades, but the elites still turn me into micemeat.
My impression of this game is that there is a lot of good and a lot of bad. The special gummies all feel very powerful and fun, the unique luchadores is an excellent touch, and the cake walls are totally unique and sets the game apart from other launchers. The problems with this game are multifarious and significant, however. The grind is simply too brutal at times. El Pollo and Pineapple Spank outstrip Burrito Bison humiliatingly, but you still have to cycle through all the characters. Finally, the pinatas are very in-your-face and cash-grabby. This game gets a 5/5 on fun, but loses a star for excessive freemium and grinding.
Why are the Peso Pals based on a time duration rather than a number of launches? Wouldn't it make more sense to say "You get double coins for the next two launches" than "You get double coins for every launch you can cram into the next two minutes?"
Absolutely phenomenal. This was very possibly even BETTER than the main series, I quite enjoyed the "using clues" mechanic, it gave it a very Phoenix Wright feel (even moreso than most of the installments). I got stuck trying to get the sledgehammer clue, because I hadn't thought of using clues on objects as well as people. I am VERY excited for future episodes of this excellent spin-off.
The achievement "Living Superball" seems to be broken. I'm beating the level using the Bunny, using only its automatic hops. Am I doing it wrong or is the achievement actually bugged?
Odd glitch (strategy?) If you have a large enough celle and are going fast enough, suddenly reversing will cause a massive, ridiculous implosion. Everyone knows that. But what you might not know is that during that implosion you can move straight through other celles and attack their cores directly. I accidentally beat the last boss by doing this.
I am a blacksmith's apprentice, I've found the mace recipe, but when I select "craft" at the anvil, it just spits me out of the menu. Am I missing something? I have 12 copper and 3 iron.
Hi!
Kongregate update broke a pair of days ago, and I can not upload updates until they fix it. Part of the broken update lateral effects was the crafting menu not working any more. I'm sorry about that, but I can not do anything until the upload process gets fixed for this game by Kong :( Cheers! Dis.
For disgustingly high combos, get as many muses and curiosities in your deck as possible. Using a Baking and Apple Pie based deck, I got up to 3.77e25 damage (100*2^75) and a 5311 combo, which I could have made go longer but I just got tired of doing it.
This is the most entertaining card game I've ever played. I loved it and wished passionately that it was longer. One of my favorite games on the site, hands down. It felt very smooth. One request for a sequel: if you use an ability that lets you choose one of the three cards to add to your deck, I would love to be able to say "no thanks," and just not add anything to the deck.
I get the bug like HaMeer. I'm playing the game with Google Chrome Version 47.0.2526.106 m on Windows 7. I also had an odd crash at some point when I hit the bottom of a moving platform. The room was a vertical one with a square boxed off on the left where I think I found a spellbook before, and two green slimes patrolled on the exterior of that separated section.
This game has potential but poor execution. Several levels are so infuriating that they're nearly unplayable, and at times its just a matter of luck whether you can win the level or not--did armor spawn, or are you absolutely screwed? When you die you should respawn in top form, or at LEAST have a LITTLE BIT of armor, so you don't get one-shot by everything. The bosses are obnoxiously difficult if you try to fight them normally, but you can exploit them to make them stupidly easy. The final boss can't do anything about you going up and meleeing him to death. Finally, why do the enemies deal SO MUCH DAMAGE? Late in the game you're just getting one-shot perpetually because everything deals a hundred damage--and don't even get me started on the homing rockets. Why don't we get those? 3/5 stars.
Thanks, I am still trying to improve myself with each passing game. :D