Can we maybe have a use for ridiculous quantities of energy? I have trillions of energy that I'm never ever going to use... maybe a way to fabricate matter from energy, e=mc^2 style?
This is a good, fun game, among the best idles I've played. One request: It is extremely time-consuming to conquer an entire galaxy, let alone an entire cluster. Perhaps a science upgrade to allow larger-scale attacks? I suggest that it cost 2 energy balls per solar system per ship to attack a galaxy (so it would cost 48 energy balls to attack a six-system galaxy with all four ships). If you were to incorporate a cluster-attack option, it would have to be considerably more expensive than that. Also, an automated tactics option would be really cool, so you could program your ships to behave automatically in certain ways while conquering entire galaxies.
I dunno, I think ore capacity calculation might be bugged. I went from having 200 billion ore storage capacity to 90 quintillion ore storage capacity. I did upgrade my storage, but I don't think it was a billion-fold.
I believe this to be the absolute best combat strategy. You need an Energetic ship (ship 1), a Deadly Power ship (ship 2), an Offensive ship (ship 3), and any other ship with high attack power (ship 4). When constructing, spec every ship except for ship 1 to have extremely high attack power, and put high evasion or defense ship 1 (it won't ever attack). Strategy: Turn 1) Ship 1 buffs self, ship 2 gangs up with ship 4, ship 3 buffs party, ship 4 attacks. Then, ship 1 buffs ship 4, and ship 4 attacks again. Turn 2) Ship 1 buffs ship 3, ship 2 gangs up with ship 3, ships 3 and 4 attack. Then, ship 1 buffs ship 2, and all three other ships attack. Turn 3 is just like turn 1, but have ship 3 attack instead of buffing. With this tactic, you'll be unleashing nine attacks per turn, and you'll have an attack buff at the beginning. You can also use any "bonus" actions (when the enemies are dead) to buff the party using ship 3 (or even ship 4)'s special ability. Like so others can see!
When you're doing the hard badge, here's a tip: if a green guy is in your way, it is possible to remove him without killing him. If you throw your cat at him, he'll run around in a panic, possibly jumping off a ledge to a lower platform. If he does this, kill yourself immediately, so your cat will stop mauling his face off. Boom, problem solved.
The most enjoyable point and click game I've played on Kongregate by far, but I have one request.
I'd like a way to delete some of my past selves. Once you have four of yourself stacked up by the fan in every timeline, it becomes incredibly difficult to find a time window to reach it when you have the necessary item. Better yet, make it so that if there's a stack of four of you, you can climb it and push the top self off so you have agency over the top of the stack.
Thank you so much! Clearly deleting past selves at the current state will only lead to many more bugs, so that's a difficult thing to implement. But you had a really good idea on the climbing mechanic. We're working on that!
If you are having lag troubles, I have a few bits of advice:
1st: Make sure that your flash settings are set to unlimited storage. Honestly, playing on Kongregate, you probably already have that.
2nd: Set the quality to low. Kind of obvious.
3rd: Close any "intense" tabs or windows you have open, i.e. other games, Youtube, PDF documents.
4th: If you've been playing for a while and you start to have lag troubles, reload. This game has a memory leak that causes performance to drop over time, and reloading will help.
I think it would be neat if instead of weapons dealing, say, 100 x d6 (100, 200, 300, 400, 500, or 600), they dealt 100 d6 (the sum of a hundred six sided dice)
Ah, I just figured out how the planets thing works. The thing that looks like the planet is actually a shell around the planet--the point when its gravity is in excess of earth's.
Thank you so much! Clearly deleting past selves at the current state will only lead to many more bugs, so that's a difficult thing to implement. But you had a really good idea on the climbing mechanic. We're working on that!