One more thing - at this point it would make more sense to swap the names of the Expansion and Conquer tabs, considering the resources they use. Just a though, but I feel it would be much better this way.
It would be nice if the Expansion tab remembered my selected difficulty and zone number. Would save me a couple of clicks. Auto-buy should buy the highest evolution available first, instead of the lowest. Would make a huge difference. Lastly, in both military jobs' descriptions training is misspelled as 'traning'. Nice little game. With some QoL updates could be 5/5.
3/5. Lost a star for horribly slow progression (even after half a dozen pictures finished and sold the game is still horribly slow) and lost another half a star for the ridiculous prices for the Palettes and the other half from the overall lack of explanation. I like the concepts, and if you want proof - I actually left feedback. :) Good luck and keep up the good work, but do try to be a little more modest with your pricing...
Haven't unlocked galaxy yet, but I'm not sure if I'll stick around that long since there are so many hard caps. Too many, and too low. Also, it would be nice if there was some use for soldiers after you finished with Area 19 in Expansion, since they are completely useless thereafter (unless they are used in Galaxy, which I kind of doubt) Just my two cents, based on what I've seen so far. Oh, and you might consider adding a single page tutorial or something to tell players how to get started - or just start the game on the Embryo tab.
Very early in the game I found a bug - After opening the shop a couple of times and just before purchasing the first upgrade I'm getting Cash Per Second along with a chunk of cash from the first hack upon completion... so I'm earning double the cash I should be? Odd, that.
Unimpressed, but here's some feedback in the hopes that you improve the game: -- 1) 'Ying' is a misspelling. Yin Yang Spinner would be the right spelling. - 2) More content, this game is bare bones and needs a lot more content. First suggestion - Upgrades. Spend taps to buy upgrades to increase progression speed. Make sure you increase the cost of each spinner accordingly (mind the balance as you go) - 3) Touched on this point in 2 but BALANCE. Takes far too long to progress later on. Just... Damn. - 4) Ascension. Rebirth. Something. - 5) Medals/achievements to mark progress would be a nice touch. --- I might come back to this one later, see what kind of updates it's gotten. But for now it's a 1/5. Sorry, but this one isn't good at all yet. Good luck, dev. And keep your head up.
I assume this is a proof of concept and not a real attempt at publishing a game. Well, congratulations - it works. One button, one upgrade. Sitting at 1003 per click and I am certain at this point that there is no further value to 'playing' any more. 2/5 because it actually works.
Impressive little game. I got a good laugh out of both endings, so I'm satisfied. Would be nice if there were some little easter eggs or extra things later, but it's great the way it is. A nice little game to kill some time and laugh at summoning a demon for the sake of eating some grass.
Current version 2/5. Needs Mute Button, needs balance fix, needs more... well, more. Nice to see new devs around, but this feels horribly like a basic little clone of dozens of other clickers, but it *does* have good music, at least.
Maybe it's just me, but Mr. Baggy doesn't seem to want to move when I click and drag him. Drags a few pixels, then he just stops, like I stopped holding the mouse button. Otherwise, love the update! Still trying to get used to everything though lol.
My review - Is this really a free game on Kongregate? Feels more like it's a $10 game on Steam. No, that would be an insult to this game and it's community... This game is definitely worth $20+. Very well done, devs. Very well done, indeed.
Thanks for the feedback. I will update the few things you mentioned soon.