Nice little time waster. The problems are a bit too repetitive sometimes. Maybe create other elements like things that mirror or langer rotators or things that activate something when being turned red.
Cute little game. The difficulty curve is a bit off. There are a few levels in the beginning where it matters where you go, then there are a lot you can just get though trial and error and don't have to restart no matter what you do and then the game slapps you in the face with the last few levels where you have to think/try through a lot of move sequences.
Nice game, lot of fun and friendly frustration. 5/5. I expected levels where it was more economic to not get all he coins and also ones where I had to avoid the key.
The moving tiles tiles and shades felt a little off but still ok. The last moving level got me into a strange position where I had to draw a line to make a tile stop moving along the wall. The orange in a shade box was mean. Still, awesome game, I really enjoyed it. 5/5
Using Windows. On Chrome I'm just having a screen that is pink at first, then turns black. I only see the menu button, I hear that I can still interact with the game (that I don't see), I passed the first level by klicking in the black. On Edge I can see and play the game, I'm just having trouble with rotating. Whenever I rotate, I need to klick on an object to be able to rotate again. Before I do that, it allways shows me a red circle with a line in the middle (the "can't do"-icon). Also when I move too far away with the mouse while rotating the whole thing sometimes snapps into a seemingly arbitraty direction and ends rotating. Might have to do with the "focus on mouse hover"-option in windows (although I'm in fullscreen). Great game by the way, now I'm off to buy the Steam version :D
Great game. 5/5. The only thing that's totallz annoying is that the game won't recognize more than two buttons at once. For example while I navigate in a cloud up and left I can't switch the purple thingies. Was especially annozing during the third race.
I like the concept, but I'm at 23 and got only boring levels up until now. I've read that there is more challenging things coming up, but I'm not willing to go through all the boredom before them. One more thing: It would have made a lot more sense if level 2 had different numbers instead of only 2s. The way it is I didn't get what the numbers made until I made a mistake.
thx for the feedback I will consider changing the moving puzzles. i tried to refrain from adding them but I ran out of ideas lol