Seems a bit buggy. After dieing the enemies and moving platfoms sometimes move faster or slower than before or even in a different range. After jumping on a moving platform the nut sometimes shifts a bit to the side.
The only checkpoint I was missing was on Switch before the two spked blocks that move horizontally you have to go over/under to push a button then go back.
Abandon your clan, become a total meany, kill everyone who likes you, live a glorois life with some nagging backthoughts. Listen to your mother, die a lonely death. Uhm, ... interesting.
I went though th ewhole game! Yay :D I I didn't get any of the errors at all I read here about in the comments. Great game WOuld be 5/5 if not for all the almost repeated rooms after each other. SOmething like this would be ok with some other rooms in between but oerall they are not needed. I'd have loved to see rooms with Ampmeter and Voltmeter. 4/5 Didn't see that plot twist coming. Laughed really hard.
Well done for finishing it - I'm glad you liked the placeholder ending. There was not a lot of thought gone into it. Yeah I agree about the unnecessary levels - I'll slim it down after I've fixed the crash bugs people are having.Thanks fo the comment.
Nice game but the blinking at the end of the level is just TERRIBLE. I think I have eye cancer now. Also needs to get harder faster. I was bored until I reached 4-1. And in 4-2 it suddenly got easier again.
I really like the gameplay and the feeling. Just a few things: I'd like a steeper difficulty curve and/or a few harder levels before you introduce a new concept. Maybe give us a level that's really cramped up without empty grey spaces. Also when you introduce a new thing, you do so like 6 leves in a row, where two or three of them would suffice. In the levels select I can't select the level I'm on, just the one before. When I select another level, I can't get to the last one, just the last one I solved, so I have to solve it again. 4/5
Yes, there are scroll bars. Also I'd like some nice sound to come with the game. "A good puzzle is a flickering lighthouse in the foggy ocean of the mundane." This game swims deeply in the ocean...
Yeah, tough choices. The other 2 endings are much more positive ;)