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Idle Evolution

Play Idle Evolution

Feb. 07, 2015

Rating: 0

Saving doesn't work in Safari.

Galactic Clicker

Play Galactic Clicker

Jan. 16, 2015

Rating: -21

Doesn't save progress so 1/5. Worthless in this state.

Idle Necromancer

Play Idle Necromancer

Oct. 04, 2014

Rating: 0

@paul_h - yes, I have that too. I think it's because my PPS (~700 quadragintilion) is now so low relative to my total generated (~50 duoquadagintillion). Also, it looks like I got no souls while idle last night.

Overlod

Play Overlod

Sep. 29, 2014

Rating: 4

It lost all my progress the first time I came back to it. Needs to autosave reliably to be worthwhile.

The Wizard

Play The Wizard

Sep. 11, 2014

Rating: -1

Nice game, but it keeps losing my progress so 1/5. Would be 4/5 otherwise.

Developer response from HypnoticOwl

Game Progress of The Wizard is saved in localStorage. If your browser clears that, when you quit, you'll loose your progress.

Idle Blacksmith

Play Idle Blacksmith

Sep. 07, 2014

Rating: 1

If I understand it correctly, the gain from the ascension levels is arithmetic. Level 0 to level 100 gives me 10x original speed. Next 100 levels give me 20x original speed, not 100x. To get 100x original speed I need to get level 1000; and all the time the cost for level is going up strongly. Seems like it's infeasible to get many powers of 10 speed up.

Idle Necromancer

Play Idle Necromancer

Aug. 27, 2014

Rating: 0

For the soul algorithm, I suggest arranging it so that no souls are earned until a player passes the previous total-power-earned figure, then the rate is initially high but decreases as more power is earned. Something like souls = R*(power - previousTotalPower)**0.5 might work, where R is a constant you can adjust to get the balance. I think AdCap also uses a square-root progression, but based on the absolute cash earned since reset; this makes the angels progression a bit too slow in the end game.

Idle Necromancer

Play Idle Necromancer

Aug. 26, 2014

Rating: 2

If I understand the new tick-speed thing correctly, the greater speed up you can pay for is to bring the tick time down to 0.97**10 times its original value, i.e. 10 steps of 3%, compounded. That's only a 26% speed-up overall which seems a little weak. If the steps were each 10%, 10 steps would give 65% overall, which seems better to me. And maybe reduce the number of steps for the faster spawns, increase the number for the slower ones. This and the tier system are the only new mechanisms so far w.r.t. AdCap so it would be worth exploiting the difference.

Idle Necromancer

Play Idle Necromancer

Aug. 26, 2014

Rating: -7

Humble request for future upgrades: please don't add any harder-to-get achievements. Some of us OCD players would like to "finish" the game by getting all the achievements. Better to add different ways to get to the finish, so it has some replay value.

Idle Tree

Play Idle Tree

Jul. 23, 2014

Rating: 1

Seems to throw away all the progress when the browser tab is closed. So worse than useless. Pity.

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 19, 2014

Rating: -2

Offline is broken again for me AND the rate at which I get angels with the game open has dropped dramatically. All this since this morning, WTF?

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 18, 2014

Rating: -5

Off-line mode was broken for me at 1.3.0. Confirming fixed at 1.3.1.

Thrones of Fantasy

Play Thrones of Fantasy

Jun. 21, 2014

Rating: 2

Golems *do* drop: just got a +0.2 dexterity growth-rate off one. So they drop like fighters in the games, maybe, not like the animals.

Thrones of Fantasy

Play Thrones of Fantasy

Jun. 20, 2014

Rating: 1

Suggestion: make the dialogs announcing achievements/luck upgrades go away after a time, otherwise the game stalls when running unattended.

PANZERS AND PARATROOPERS

Play PANZERS AND PARATROOPERS

Feb. 05, 2013

Rating: -2

Seems badly unbalanced: impossible to win except by blind luck. Remove the "Xxx joins Axis" events (or make them rare, not inevitable) and it might be playable. Otherwise, not worth bothering with. Pity, the mechanism is nice.

PETROLEUM AND POLITICIANS

Play PETROLEUM AND POLITICIANS

Feb. 02, 2013

Rating: 0

Not bad...but if all the surviving, enemy supply heads are shut down with the Customs Officials card, shouldn't that be a player victory?

GrandPrix Management

Play GrandPrix Management

Apr. 03, 2012

Rating: 4

What's with the pit-stop times? Real-life: change tires is quicker than refuelling and both are quicker than fixing busted cars; and all three can go on in parallel. This game: the opposite! Further, because the races are so short compared to gal F1, the pit times have a disproportionate effect.

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