"Swarm Sim was definitely my inspiration."
Two features that I really liked from swarm sim that are absent in this game:
1. - Countdown Timers
2. - Being able to change when the notifications pop up. Perhaps you could take this even further than SS and let us enter our own (simple) formula for when we want the notification?
Custom notifications are definitely on my to-do list, as soon as I'm finished with the content update I will start working on all those little 'quality of life' features
You broke it even more now. Before, I could just stop the redirect and play anyway. Now the game itself is broken. Time to start over again (once it's fixed.) And with my all-time high score too.
I wish I could just keep combining things without having to click off of the planet every couple seconds and re-open the categories I already had open.
"Altar starts at 0. First achievement is 1." If you say this is working as intended and it's more of a typo than bug then I believe you. It's your game. :-) But I'd still like to understand; If the multiplier starts at 0 then shouldn't we not get any DK at all until we hit 100 Altars since 0*anything=0. Also, I still don't understand why at 99 Altars I get 198 DK and at 100 I get 200. That's the same rate. Where's the gain?
Because, before you get 200 achievements the altar only adds by its base value of 2. 198 + 2 = 200. I have code in place to check for a 0 and stop it from multiplying by it. Programming is all math, yes, but there are ways you can cheat the math system to stop undesirable calculations from happening. I wish I could just correct my typo so people could stop being so confused but it can't happen until the next update. I apologize for the confusion over this. ~Taiga
I submitted a bug report for this but the developers seem to pay more attention to the comments. So just in case they didn't see the bug report:
I've gotten to 600 Altars which should give me +6 to my Achievement Multiplier. Since it STARTS on 1, 1+6=7. It's only at 6. When I noticed this I looked at my old saves and realized that when I hit 100 it didn't go up at all. I got 2 DK/Altar both before and after getting the achievement. That missing 2 DK/Altar didn't corrected itself when I got further achievements so I'm still getting 2 fewer than the game says I should be.
The most irritating part about that for my OCD is that when I get to 900 it won't end on a round number. Should end on 20 DK/Altar and instead it'll be 18.
Altar starts at 0. First achievement is 1. It shows you what the multiplier is under Kingdom Overview. I'm currently at 4 achievements earned for Altar and my multiplier is 4. Working at intended. However I notice the visual glitch for people who have just started the game. It should be showing 0, not 1 and the tooltips have not been updated to say the multiplier = 1 instead of +1. ~Taiga
@drraska: Exactly. You're getting 280 million from countries mean you HAVE conquered the world. Or, you easily have enough DK to do so quickly and so why haven't you? So, yes. It's worth it. VilaRestal said it wasn't worth it until you could conquer the world in a reasonable time before reset. Not that it would never be worth it.
Well the goal of the game is world conquest after all. Not, "Conquer 2 countries and receive insane rewards!" I don't think there is a solution to making conquering half the world 'a good idea' without, in-turn, making it so it isn't that worth it conquering the whole world. I designed this game to be about gathering the resources and going on a psychotic rampage throughout the world until everyone is bowing before you. I am already designing an overhaul to the conquest mechanisms of this game though and am taking these things into consideration. However the current system has been extremely rewarding to people who have taken the time to gain enough dark knights and I find most of the comments using the words 'useless' or 'takes too long' are from newer players and that is also being considered in my redesign of the game. ~Taiga
Game was acceptable. Level 5 just seems to just require random clicking until you know where the right spot is. Not much of a "puzzle" at that point. Also, level 13 crashed for me twice when I hit the bottom of the "u" with a circle and there's no level select to get back without playing the game over again.
On a less important note, did you think forcing people to google a bible verse would turn them christian? I don't see what your intended purpose for the last level was but no one likes having religion forced on them; Not even religious people.
On the level where it says something about "the most complicated process" you can just have the boy jump with the girl on his back and then have her jump over and press the button. I don't think that's supposed to be able to happen since that's not a complicated process and it ignores the rest of the level.
I have the infinity and beyond challenge thing and the chili and yet my best distance in survival so far is 12,249. Presumably because the normal game doesn't go 15,000m, those things only require you to get to the stated distance despite saying it must be done in survival mode. I somehow managed to glitch through the wall at the end and now I'm just stuck going until I quit the round.
i admit i've only played to level 8 so far, however, it seems to me that the most effective weapon in the game is the starter because of recharge time. I use the bomb fire and meteor arrows to take out the castle for the lulz and then spend the rest of the game just holding the enemy on the far side of a hill with the basic arrows. that said, i still liked the game and plan on playing it more. 3/5
Custom notifications are definitely on my to-do list, as soon as I'm finished with the content update I will start working on all those little 'quality of life' features