The flying minigame was very poorly thought out. Because the duck slows down later in flight, I can gain experience faster just by hitting the first object I come across and repeating the training. It would be better if collecting the coins gave an experience bonus or something, rather than just distance.
The running minigame is abysmal. The inability to jump when the duck hops forward (at completely random intervals, too) makes it next to impossible to complete to any significant degree. If you made those hops infuriating on purpose, to make the event harder, point it out in the description.
I think it would have been better to have a group inventory rather than individual ones, because it takes far too long to spread items around, especially later in the game when you have like a billion party members. It sucks when the survival of your team depends on one specific char using the correct remedy when they have everything BUT that particular one.
Other than that, I have zero qualms about this game. Well, occasionally it slows down a bit in the dreamrealm when opening/closing the menu screen. Whatever. Goes away quickly.
5/5
jesus christ
I started playing it a bit more and realised how MASSIVELY RETARDED EVERYTHING IS
THIS IS NOT HOW A ROLLER COASTER WORKS
FLAG THIS COMMENT FOR ABUSIVE LANGUAGE