Why have pixel characters and tabs but then scale them up so large nothing fits on the screen? Also, the menu button covers the screen. Massive memory leak somewhere. Game will not stop freezing. Would like to play this game, but there are no real instructions, no graphic quality settings. Will return though. Would like to see where it goes. Good luck, Dude.
Really need tooltips fixed. They don't disappear and won't switch between two different items. You have to move away, wait, click, then move to what you want to see. Incredibly tedious.
You'll use them once you have something like the sewers gear and above. Equipment has a current/cap values for major stats like Power, Toughness and (even later gear) Special bonuses. The boost will raise the current bonuses until it hits the cap.
For cloth the current and cap are the same so you can't boost it any further. Cuz it's just starter gear.
Oh wow. The reset is a built in problem with quest rewards. Fcking terrible idea.
You put a buggy, glitchy, mobile game on kong, no way to lower graphic quality, and its idle option only lasts ten minutes at a time? Slow progress. Restart after quest completion. 1/5
Why did my game reset when I completed a quest to earn another boost slot? The game blacked out, went to a separate screen saying I've unlocked a boost slot, and when I cam back, I had no buildings, automation, and my storage went back down to baseline.
What the fkcu kind of horsesiht is this?
Needs more exp boosters or less exponential exp requirements. Stats are crazy important. Need stat pages. I'd like to see total Gold/Ore percentages. Stamina refills for crystals. More quests other than just distance traveled. Clicks/levels/chests opened stuff like that. Needs moar earning. Xp/gold/crystals.
Hello. Thank You for a feedback. The statistic window is going to show up soon. I'm still improving the game so I hope You will find soon the things that You feel are lacking at this moment.
Cheers!
Also, Sniper tower has zero value since enemies move so fast they swarm the tower before shots can be fired. Range means nothing. The base stats for all towers need a serious rework. not just plus or minus one value.
Also, selling a tower should give you money.
So... Why aren't all turrets sellable? I'd like to be able to start in whatever position I'd like. Not forced to have the first turret in the bottom screen. Why do turrets shoot when there are no enemies? Why don't turrets aim? The burst upgrade isn't a useful upgrade. Its a negative upgrade. Buying new turrets actually hurts you because enemies travel towards the new turrets that are un-upgraded. Enemies need health bars/stats. I'd like to have a tooltip for upgrades showing what the new value would be. Range also means nothing since I can just help my ability to gain points by buying more max enemies. There is no reason to ever buy a turret. Different turret types should have different effects not just different base stats. Multiple enemies, damage over time(dots), multiple enemy penetration(LASER), explosion radius, stacking damage. Whatever.
Prestige currency/system. Reload time plus the turrets always shooting hurts.
Just a few things to think about.
i was thinking about the fact that enemys run over un-upgraded turrets, that gives the idea that its "bad" to buy a new turret, im still trying to "fix" this problem, probably adding, "Level" to the turrets could be a good idea, also i need to improve how the enemy get their stats. Thanks for the comment.
Also, it seems like there should be a reward for completing quests. So far it looks like I got three crystals from the second quest but nothing from any of the others so far. Also, I'd like to see a total gold % bonus somewhere. Just seems silly. Especially with out inaccurate the GPS counter is.
I'm not sure what you mean, where does this happen?