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Forhekset's Comments

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Grow Defense

Play Grow Defense

Jul. 29, 2018

Rating: 0

Some sort of save feature needs to be implemented. Left for a bit, came back and was 12 levels short. Not exactly something that can be regained quickly.

Pixels Filling Squares 3.0

Play Pixels Filling Squares 3.0

Jul. 25, 2018

Rating: 1

Hrm.. came back to the game after a while. Something .. happened. No more secondary generators? Unlock skills by beating challenges? Its like my pixel filling is only 1% of what it was. And the level four challenges are just... wow. Going to take forever. Weird.

Shorties's Kingdom 2

Play Shorties's Kingdom 2

Jul. 21, 2018

Rating: 2

Dragon is bugged. It keeps not appearing but triggering the cooldown.

The Zen Garden

Play The Zen Garden

Jul. 19, 2018

Rating: 0

Oh just read the comment and response beneath mine. If that is the case there needs to be a way to remove the menus and move the camera around.

Developer response from InZenityGaming

Hi! The menus can be closed by clicking the menu button on top of the info button. Perhaps it is not intuitive enough

The Zen Garden

Play The Zen Garden

Jul. 19, 2018

Rating: -1

Level 8 Bamboo. Level 1 mushroom. Gaining zero plant energy.

Voxel Clicker

Play Voxel Clicker

Jul. 07, 2018

Rating: 4

Can't open menus in dungeons anymore. Otherwise the game will freeze you out when you go to close the menus.

Voxel Clicker

Play Voxel Clicker

Jun. 30, 2018

Rating: 5

Level 2 goblin chest has an item called a "HUNTING HELMET" that is leggings. Apparently. >.>

Voxel Clicker

Play Voxel Clicker

Jun. 28, 2018

Rating: 1

Vitality boosts from equipment do not show up on character stat page. They do if equipped with a vitality ring though. Health is added but the vitality isn't adding up.

Voxel Clicker

Play Voxel Clicker

Jun. 28, 2018

Rating: 1

Active skills won't leave the command bar after switching from shield skills to dual wield skills.

Voxel Clicker

Play Voxel Clicker

Jun. 28, 2018

Rating: 2

Bag costs should be in gold. Gems are too expensive a currency since the achievement system is currently broken. It runs out too quickly, and even when "completed" the notification isn't removed. Crafting needs a "BACK" button to go back to the crafting list instead of having to close it completely and reopen.

Voxel Clicker

Play Voxel Clicker

Jun. 28, 2018

Rating: 1

Need an OPEN ALL option for chests. And quick sell/destroy buttons. Having to open every single chest individually is tiresome. What's worse is having to go through and sell each item, with multiple clicks. Quick sell. Shift + left click for selling, or alt+left click for destroy. Something like that. Also, refine bug. On the level 1 forest hammer chest trying to refine is crazy blurry and unreadable. But the item is still enhancable.

Idle Chopper

Play Idle Chopper

Jun. 23, 2018

Rating: 1

Need to fix helper ai. When you use spring they often get buried under trees and freeze. So you have to go hunting through the forest to find them so they will start chopping. Its pretty annoying.

Idle Chopper

Play Idle Chopper

Jun. 20, 2018

Rating: -2

Lost all save data. Not cool, Dude.

Ant Empire

Play Ant Empire

Jun. 19, 2018

Rating: 3

Perhaps consider giving acheivements meaning. Give a boost to queen production, or larve or maybe something that click while we're waiting for the day to end? Maybe even a per day multiplier so that time goes on normally but harvest values are increased slightly. There needs to be more to *DO* while we're waiting on resources. And yes to mirror a lot of other commentors the 16 winged ants to second colony is far too steep a price.

World Ender

Play World Ender

Jun. 16, 2018

Rating: 1

Bought sixth ship. Says it has a turret. Says it doesn't have a turret. Can't buy a turret. Fix tooltips.

Developer response from WorldsEndEnt

Fixed for the next update.

World Ender

Play World Ender

Jun. 14, 2018

Rating: -2

Man.. nerf to boss xp is too much. Still can't kill third boss with max ROF and BUllets. Next bullet damage upgrade is over ten million gold. 100 xp for first boss and 200 for second isn't okay. Each boss goes up exponentially in difficulty. Xp should be boosted.

Developer response from WorldsEndEnt

Hey, I'll consider it. Boss's were never meant to give xp, as enemies do and passive idle skills do. Problem with raising boss xp a lot is that enemies become useless. Enemies were meant to build xp and bosses NR, with gold being split between them. Character idle skills, definitely need a major boost. I think I will increase it but based on a skill. That way if people opt to spend currency to become more of a boss hunter they will be rewarded.

World Ender

Play World Ender

Jun. 10, 2018

Rating: -1

Also, cool. Thanks for the quick response. Appreciate it. Always good to see a dev on the boards reading feedback.

World Ender

Play World Ender

Jun. 10, 2018

Rating: 0

Also, money satellite should really scale up with combo. Cuz 1k per sec isn't useful when you need billions to upgrade.

Developer response from WorldsEndEnt

Hey, I agree. Money ship rework is underway.

World Ender

Play World Ender

Jun. 10, 2018

Rating: -1

Okay. So beta v0.47. Boss mode is a good idea. I like the idea of farming bosses for increased xp/nf/gold. However the first bosses ships that spawn can't be killed. They home in on you, and when you die you come back to life as all your ships. So all five or six of your ships are on the screen at once. Pretty weird. There definitely needs to be more enemies in idle mode. There just aren't enough to justify it at all. The ship cost increase from ship four to ship five is staggering without aid. Also, idle enemy pathing is a bit screwy. They all want to move into the top left corner and off the screen. Spawn more enemies. And make it so the combo goes passed 100. Good start so far, Dude. Keep up the good work.

Developer response from WorldsEndEnt

Well that's not good. I know what I did wrong for the homing enemy, it'll be fixed for next patch. Coming back with all ships, I'll have to figure that one out. I agree there needs to be more enemies, this was just a test so I didn't put a lot of effort into the waves as I wasn't sure if players would like it or not. Now that they seem to, I'll make it more fun. Combo was only capped to test endless mode, it will be an upgrade-able skill to increase cap. Thank you for taking your time to post such lengthy feedback, it is very much appreciated. I'll definitely fix these issues for the next patch.

Miner

Play Miner

May. 27, 2018

Rating: 0

What exactly are the multipliers on reputation level up/advance? Nothing seems different at all.

Developer response from GlorifiedPig

Your cash and XP are multiplied by your reputation.

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