Well it is an idle game, so you just try to find the most efficient way of making money, I do plan on making it more complex/interesting with later updates. Thanks for leaving a message, and trying it out!
Needs hot keys for skills. 1-4 while they are manual it would just be nice. Destroy all for equipment. Maybe add a gold system so you can buy gear, or reroll enchants or something. Then add the ability to sell gear. Disenchant gear for extra talent points maybe?
So start damage/start hit points and their level upgrades are no longer useful after SAVE LEVEL is obtained. They reeeeaaaallly need to be useful. Their scaling is is bad. Too expensive for what they do. Save Level actually seems like a really bad upgrade. I'd like to sell it. Make selling upgrades an option.
Pretty much parroting what everyone else is saying here. Game falls off hard after 3rd/4th gen. Needs to have some sort of passive increase on resets. Maybe a small base increase outside of the actual skill point system.
The wall is just too much. I've only got one quadrant of skills. And the last two days has just been spite playing. Doubt I'll make it to end game unless something is done.
So... on reset. The inventory size shrinks back to normal. but the costs do not reset. In order to carry more than five things I need over 3 million gold coins.
Maybe look into fixing that.
Resource bar on the left needs to be resized. Once you get over 100k resources it pushes all the numbers down the column and you can't accurately see how much of each resource you're actually producing.
The no cooldown shouldn't be a skill on a timer. It should just exist. Why do you have double the cooldown? That's silly. Also, am I just supposed to be buying the bottom three or what? Cuz after a certain amount of level the numbers stop changing. >.>
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