Is there still programmer support for this game? Fame per second teams need a *severe* boost. Otherwise, there is almost zero playability after a certain point. I'm at the Godge Discharger, and it will take 3.9 billion years to get the Linden.
After a week of grinding I'm 24 hours away. That's too much. Needs tweaking. Seriously, otherwise this game will just die.
Also, seriously, you need to adjust hitboboxes and make the sliders persistant. I had having to scroll, to make a slider appear, only to have to readjust the scroll, but then have to click something because the box is too small so I've actually just selected...
Yeah. Fix hit boxes.
The TEAMS system need a major boost in fame. There is literally no reason to buy anything other than the Underground since all the others are simply a thousand times as much at a thousand times the price.
Also, as a system it is GROSSLY underwhelming. It needs serious boosts to each level, and overall.
And now my soldiers are completly ignoring the enemy soldiers throwing boulders at them... as they stand on the ground... so they can keep attacking a building.
Soo.... this is annoying. I go to attack the enemy, the enemy ignores my advancing troops and attacks a building behind my front lines, my soldiers ignore it, they burn the village, I get zero credit for the hundreds of enemies I *did* kill, the battle screen says I lose even though I was winning, and now I've lost my building, they gained another one, and I have to resupply all my troops.
Not cool, Dude.
So... an idle game that doesn't actually idle? Am I missing something here? You have to micromanage every step of the game that I've seen. Adjust tools, and wood, and medicine, spam click more farms, population is crashing, bypass all workers to medicine for a boost...
....
...
What is the point?
Also, also, what is with the 900% crit chance items? Does it affect anything after been 100% crit?
Shouldn't that excess go to damage or raw damage or something?
Crit chance over 100% does indeed give you bonus. Lets use 150% crit for an example. You get a critical hit, then an additional attack with a 50% chance to crit.
Tower upgrades let you decrease the number of kills required to spawn a boss, and I plan on adding mana shard upgrades to decrease the number of mobs required to unlock the next one.
Sure... an update. Some of it is fine. Losing equipment, or having its levels changed, or its attributes completely reassigned is one thing, but the biggest issue is that you still haven't implemented a way for all your heroes to attack something different.
They must currently all "decided" to attack one monster, if that monster dies from the first hit, or second or whatever, then all subsequent hits are wasted, because their animations aren't cancelled and reprioritized to new targets.
So I'm level 29... and have been all the planets and bosses, but I have to sit and grind here for another 11 levels before I ascend?
This can't be the right way. It took me over a week to get to level 29 from 27.
Can you set up a more varied targetting system? It looks like all my heroes target the same guy, and take the time to either swing a sword, or fire an arrow. But once the monster is dead they all move to another. So my paladin is just running around in circles not getting to swing at anything.
Maybe set it up so that they target the nearest monster or something. So each hero is somewhat effective.
Hot keys don't work when the stage starts. They have to be manually selected first. Is there a memory leak or something? I've barely started the game and controls are very unresponsive. Sooo slooooow. Speed up button maybe?
Numbers are all messed up. When going to buy a new gold mine or any of the upgrades the numbers get all twisted and unreadable.
Same for leveling up skills on heroes. Once you click the buy the numbers are cut off by invisible barriers.
Name change in the next patch for the apothecary. You should be able to sell items by clicking on them from the inventory screen(you'll get a confirm sell popup)
1/5 for developers inability to end the game, or make cogent updates that better the game. Just adding to add something isn't a good idea.
Fix the moon, or make a post saying, "Here's our direction" so we know when to log back in.
Thanks for the note! The defeat condition code is getting some fixes - watch for updates!