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Forhekset's Comments

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RCM

Play RCM

Sep. 16, 2015

Rating: 10

Is there still programmer support for this game? Fame per second teams need a *severe* boost. Otherwise, there is almost zero playability after a certain point. I'm at the Godge Discharger, and it will take 3.9 billion years to get the Linden. After a week of grinding I'm 24 hours away. That's too much. Needs tweaking. Seriously, otherwise this game will just die.

RCM

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Sep. 13, 2015

Rating: 1

Also, seriously, you need to adjust hitboboxes and make the sliders persistant. I had having to scroll, to make a slider appear, only to have to readjust the scroll, but then have to click something because the box is too small so I've actually just selected... Yeah. Fix hit boxes.

RCM

Play RCM

Sep. 13, 2015

Rating: 4

The TEAMS system need a major boost in fame. There is literally no reason to buy anything other than the Underground since all the others are simply a thousand times as much at a thousand times the price. Also, as a system it is GROSSLY underwhelming. It needs serious boosts to each level, and overall.

King of Battle: Idle Castle Adventure Game

Play King of Battle: Idle Castle Adventure Game

Sep. 07, 2015

Rating: -1

Somebody want to tell my how I knock down their gate, which was my target, but they attacked one of my arrow towers, so I lost the fight?

Developer response from CodedVelocity

Thanks for the note! The defeat condition code is getting some fixes - watch for updates!

King of Battle: Idle Castle Adventure Game

Play King of Battle: Idle Castle Adventure Game

Sep. 07, 2015

Rating: -1

And now my soldiers are completly ignoring the enemy soldiers throwing boulders at them... as they stand on the ground... so they can keep attacking a building.

King of Battle: Idle Castle Adventure Game

Play King of Battle: Idle Castle Adventure Game

Sep. 07, 2015

Rating: -1

Soo.... this is annoying. I go to attack the enemy, the enemy ignores my advancing troops and attacks a building behind my front lines, my soldiers ignore it, they burn the village, I get zero credit for the hundreds of enemies I *did* kill, the battle screen says I lose even though I was winning, and now I've lost my building, they gained another one, and I have to resupply all my troops. Not cool, Dude.

Developer response from CodedVelocity

Yes, this is a bug. Working on updating enemies to not wander deep into your territory but instead to stay more towards the front lines

Bloodline Legacy

Play Bloodline Legacy

Sep. 05, 2015

Rating: -3

I wont' be bullied into getting firefox.

World Idle

Play World Idle

Aug. 28, 2015

Rating: -2

So... an idle game that doesn't actually idle? Am I missing something here? You have to micromanage every step of the game that I've seen. Adjust tools, and wood, and medicine, spam click more farms, population is crashing, bypass all workers to medicine for a boost... .... ... What is the point?

Developer response from Baldurans

It actually is idle, don't let this scare you that some people die.. It will fluctuate always and it is normal.

SAGA Idle

Play SAGA Idle

Aug. 21, 2015

Rating: 2

Alright. I've spent enough time on this game to say its pretty awesome. Needs some tweaks, but I like it.

SAGA Idle

Play SAGA Idle

Aug. 12, 2015

Rating: 0

Also, also, what is with the 900% crit chance items? Does it affect anything after been 100% crit? Shouldn't that excess go to damage or raw damage or something?

Developer response from nevesola

Crit chance over 100% does indeed give you bonus. Lets use 150% crit for an example. You get a critical hit, then an additional attack with a 50% chance to crit.

SAGA Idle

Play SAGA Idle

Aug. 12, 2015

Rating: 0

Also... do we seriously need to kill 300 monsters to unlock the next monster to kill 300 more monsters to summon the boss to get new bad gear?

Developer response from nevesola

Tower upgrades let you decrease the number of kills required to spawn a boss, and I plan on adding mana shard upgrades to decrease the number of mobs required to unlock the next one.

SAGA Idle

Play SAGA Idle

Aug. 12, 2015

Rating: 0

Sure... an update. Some of it is fine. Losing equipment, or having its levels changed, or its attributes completely reassigned is one thing, but the biggest issue is that you still haven't implemented a way for all your heroes to attack something different. They must currently all "decided" to attack one monster, if that monster dies from the first hit, or second or whatever, then all subsequent hits are wasted, because their animations aren't cancelled and reprioritized to new targets.

Idle Online Universe

Play Idle Online Universe

Aug. 06, 2015

Rating: -18

So I'm level 29... and have been all the planets and bosses, but I have to sit and grind here for another 11 levels before I ascend? This can't be the right way. It took me over a week to get to level 29 from 27.

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Aug. 06, 2015

Rating: -18

Hey. Noob game designer. You never, *ever*, build a game where the sound can't be turned off. The tutorial shouldn't start with it on by default.

Developer response from Codename_Enter

You can click the Settings option in the tutorial and turn off the sound.

SAGA Idle

Play SAGA Idle

Aug. 06, 2015

Rating: 0

Was there a ninja patch? Seems like all my skills are way more expensive this last reset. Haven't been able to get any to level 50.

SAGA Idle

Play SAGA Idle

Aug. 04, 2015

Rating: 5

Can you set up a more varied targetting system? It looks like all my heroes target the same guy, and take the time to either swing a sword, or fire an arrow. But once the monster is dead they all move to another. So my paladin is just running around in circles not getting to swing at anything. Maybe set it up so that they target the nearest monster or something. So each hero is somewhat effective.

Zombie Riot

Play Zombie Riot

Aug. 03, 2015

Rating: 3

Hot keys don't work when the stage starts. They have to be manually selected first. Is there a memory leak or something? I've barely started the game and controls are very unresponsive. Sooo slooooow. Speed up button maybe?

SAGA Idle

Play SAGA Idle

Aug. 02, 2015

Rating: 4

Numbers are all messed up. When going to buy a new gold mine or any of the upgrades the numbers get all twisted and unreadable. Same for leveling up skills on heroes. Once you click the buy the numbers are cut off by invisible barriers.

SAGA Idle

Play SAGA Idle

Jul. 29, 2015

Rating: 3

Isn't it supposed to be an Apothecary? Also, need to sell excess items. Old useless ones are piling up pretty quick.

Developer response from nevesola

Name change in the next patch for the apothecary. You should be able to sell items by clicking on them from the inventory screen(you'll get a confirm sell popup)

AdVenture Capitalist

Play AdVenture Capitalist

Jul. 27, 2015

Rating: 4

1/5 for developers inability to end the game, or make cogent updates that better the game. Just adding to add something isn't a good idea. Fix the moon, or make a post saying, "Here's our direction" so we know when to log back in.

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