Capacity should mean carry capacity. Going back after every order seems tedious. Also, I should be able to right click the cheap orders to make them disappear. Maybe put a timer on it or something. Something else that can be upgraded.
Loot drop was not changed with the last patch. If things seem weird an additional refresh never hurts. Most likely you are just at the point where you need more Loot
Mage movement needs to be fixed. The mage will not walk into range of any but the longest range attack. So instead of being able to use ANY warrior/angel skills it just stands there waiting for the cooldowns on fire/ice attacks. So it loses a *TON* of efficiency just sitting not attacking. It wont even use its basic attack.
Pffft. Spend 50 gems from quests to buy a single vip card. Get a card worth 1.5k gold per second. Currently getting 4 million per second with lizard dens and prepareds.
Oh. Looks like guild rank is decided by current gold earnings instead of total gold earnings. So you literally have to save up to get to the next level. Another misstep.
Hrm... yeah. Too many mistakes in this one. Even with the guild/prestige system. Rising hp/costs/and unlocking the same card doesn't boost card but gives you useless silver pieces which in turn give useless card buffs.
Clever in theory but in practice the flaws are too prominent.
Different colored bricks should have different values. And the "spawn bricks" button should be broken up into spawning differently colored bricks at higher and higher costs. But its a good start.
Loot drop was not changed with the last patch. If things seem weird an additional refresh never hurts. Most likely you are just at the point where you need more Loot