Mage movement needs to be fixed. The mage will not walk into range of any but the longest range attack. So instead of being able to use ANY warrior/angel skills it just stands there waiting for the cooldowns on fire/ice attacks. So it loses a *TON* of efficiency just sitting not attacking. It wont even use its basic attack.
Pffft. Spend 50 gems from quests to buy a single vip card. Get a card worth 1.5k gold per second. Currently getting 4 million per second with lizard dens and prepareds.
Oh. Looks like guild rank is decided by current gold earnings instead of total gold earnings. So you literally have to save up to get to the next level. Another misstep.
Hrm... yeah. Too many mistakes in this one. Even with the guild/prestige system. Rising hp/costs/and unlocking the same card doesn't boost card but gives you useless silver pieces which in turn give useless card buffs.
Clever in theory but in practice the flaws are too prominent.
Different colored bricks should have different values. And the "spawn bricks" button should be broken up into spawning differently colored bricks at higher and higher costs. But its a good start.
Due to randomness of card drops I'm still at two heroes. Need 512 for each of my two artifacts. Luckily for me I'm getting about 20 per reset. And that is the only thing I get on a reset.
I thought this may happen. I will fix this before tomorrow night Forhekset, thanks for letting me know.