Relatively entertaining, but somewhat one-dimensional. Ran through the campaign doing all normal difficulties, didn't have much trouble. Try to attack in a way that you kill as many baddies as possible so you can crank up your intelligence quickly. Later on, buy the highest level units when you have lots of spare control but little spare cash, buy purples when you have lots of cash but little control.
The ranged guys are ridiculously better than anything else as long as you can keep some purples in front of them.
Completely solvable game. Didn't consult a walkthrough and beat all 80 levels. On the other hand, the level order is totally out of whack, levels 2 and 3 are far more difficult (because of the tricks) than many levels in the 30s (which require no tricks). 4/5
Suggestions: More character artwork. Fill out the unfinished portions of the game (tests, specialties, the other two fields of study). Make sure no symptoms are related to only one disease. Give some sort of bonus for only performing necessary examinations and tests. For example, once you notice finger clubbing, you should get more credit for stopping immediately and saying lung cancer than you would if you went through with every imaginable examination and test.
Fun factor: 2/5. Educational factor: 5/5. Well-executedness factor: 4/5. I give it 4/5. Having more diseases and more depth will improve the game (for example, there are still a lot of symptoms that only relate to one disease), as will adding the possibility of a random symptom that's unrelated to the disease. On the other hand, both will make the game more frustrating and less fun. A lot like being a doctor, I would guess.
The game is good. Better than the last one, though it still suffers from the problem of being slightly too realistic; if you fall behind in keeping up with some aspect of the game (trash, energy, resources), it gets MUCH harder to catch back up. But even if you don't like the game at all, it is well worth beating it just so you can hear the song at the end. Game: 5/5. Song: 8/5.
Pretty good game, really. While I echo the oft-repeated frustration with the save system, it's not that bad as long as you know it's coming. You can just jot down each PW as you go along. On the down side, the 8 looks a lot like the B, so I got a PW wrong once and lost some progress. 4/5. 403FF
Not the best game in the world so far. Largely because I don't think many people would recognize Euler on sight. And I don't have a clue what level 4 is supposed to indicate.
Nice addition to the TD genre. Interesting combination of money, tokens, and experience to advance units. On the other hand, the limited set of levels reduces the replayability of the game.
Strangely entertaining. Not too difficult, not too easy...the game leads you from piece to piece. My favorite part was at the end when it said "Forkboy the Magnificent Born: Day Before Yesterday Died: January 1, 2009". Could have gotten better information for the gravestone by tricking the player into putting in real information.
Not bad. There's a certain amount of tedium in completing the final quest for whatever factions because you have to slay hundreds of guys to reach ally status. Combat gets repetitive fairly quickly; once you have all six skills, there's nothing new in the game. Also, many of the skills are not all that useful, especially later in the game when you're basically just spamming attack to get it over with. 4/5
I think my first pass was 857.57. My second was 286.5. Spoiler: levels like the last one have more than one solution, and the one that doesn't immediately spring to mind may be the one that stacks perfectly without wobbling at all.
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I hate that bug. I'm up to attempt #12 now.
I was enjoying this game until I died in the middle of the demon slayer quest. Items that drop in the demon summoning area vanish as soon as you leave the area. So, you know, I never had a chance to recover my corpse.
Slightly more challenging than feud 1, but didn't really add much to the game. A couple of new races, a slightly larger map, and the forging thing. By the end of the game you're just wandering around dominating everything and not bothering to sell EQ because you have 4,000,000 cash.
I enjoyed the game. It would be more strategic and less clicky if it weren't so fast-paced, but for someone who wants a merge between reactive and strategic gaming, this is pretty solid. My biggest gripe about the game is how similar the three character classes are. Really limits the joy of that second or third pass through.
Good game, but frankly not as good as DTD 1.5. Less variety, complexity, and juggling is way too easy to do. And the game is too hard without juggling. I hate juggling.
challenging game. I'm not the biggest fan of this type, but this one is better than most.
Gladiator is...uh...You really need to learn strategies for each opponent to stand a chance. Check the forums.
I think there might be a bug with damage after a kick or something. I noticed there was one guy that I hit three times (with non-kick moves) in gladiator mode before i did any damage.
Dude! You just completed the Necronomiconquerer achievement in The Necronomicon and won the Necronomiconquerer badge and 60 points!
Challenge 16 may as well be to flip twelve heads in a row. There are so many cards in his deck that can kill you in one turn, it's just a matter of being lucky enough to hold out long enough to kill him. On the other hand, I enjoy the game. Needs deck building and multiplayer. And maybe a story/rpg mode where you're wandering in a house in the dark competing with evil whatnot.
I don't generally like this type of game because it's often so difficult to guess what the game designer wanted you to do, but I gave this one 4/5. Fantastic ambience, only a little bit too difficult to solve without a walkthrough.
SPOILER PART 1 of 2:
Ignition: Make sure you have heroic motivation. When he gives you or a teammate fate, use heroic motivation immediately or block.
Omen: make sure you have break or shatter bolt. Piddle around and wait for him to use his powerup, then stun. If you get lucky and get two turns, use the second to hit him with something. Having Veradux with all of the Paladin +poison EQ helps a lot with Omen, as Veradux will do around 50K dmg if he shoots poison while Omen is powered up.